Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players83,965 Active3,630 Wipes · 3 h334 48 h

Station XX-15479 · no signal

Amazing Rust RED #1 [DEV]

Offline 66.248.205.61:8888 checked 36d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,479
top 67%
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15479 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
187/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
261/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
695/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
41/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
780/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
635/ 725
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Amazing Rust RED #1 [DEV]?

A procedural map runs on Amazing Rust RED #1 [DEV], generated by the game.

Which settings and rules apply on Amazing Rust RED #1 [DEV]?

The name of Amazing Rust RED #1 [DEV] gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Amazing Rust RED #1 [DEV] right now?

No players are recorded on Amazing Rust RED #1 [DEV] at this moment; it is offline, and the last sighting was 36 days 21 hours ago.

How does Amazing Rust RED #1 [DEV] rank against other Rust servers?

On player hours for the past week, Amazing Rust RED #1 [DEV] sits at #15,479, which puts it inside the top 67% of every ranked server.

Server details

How reliably does Amazing Rust RED #1 [DEV] stay online?

Amazing Rust RED #1 [DEV] is down at the moment; the last recorded contact was 36 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Amazing Rust RED #1 [DEV] hosted?

A region is not published by Amazing Rust RED #1 [DEV]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.248.205.61:8888.

Which Rust version is Amazing Rust RED #1 [DEV] running?

Rust network protocol 2633 and build 163207 on Windows is what Amazing Rust RED #1 [DEV] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Amazing Rust RED #1 [DEV] wipe, and on which days?

The rhythm of Amazing Rust RED #1 [DEV] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 52 days 20 hours is how long the current world has been running.

Tags

What do the server tags on Amazing Rust RED #1 [DEV] mean?

These are the tags Amazing Rust RED #1 [DEV] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Amazing Rust RED #1 [DEV] appear?

These Rust Server Trends lists include Amazing Rust RED #1 [DEV]: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Amazing Rust RED #1 [DEV]?

Enter client.connect 66.248.205.61:8888 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.