Rust Server TrendsSeismic network · station log
Recording Stations11,655 Players43,200 Active2,897 Wipes · 3 h105 48 h

Station XX-16013 · no signal

GHC test rust

Offline 66.245.194.41:31696 checked 28d ago

Connect
Players now
0/ 24
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,013
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16013 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 24 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
44/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
87/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
230/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
8/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
278/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
274/ 275
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on GHC test rust?

GHC test rust uses a procedural map, which the game generates.

Which settings and rules apply on GHC test rust?

You will find no gather rate in the name of GHC test rust. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on GHC test rust?

No players are recorded on GHC test rust at this moment; it is offline, and the last sighting was 28 days 5 hours ago.

How does GHC test rust rank against other Rust servers?

The last seven days of player hours place GHC test rust at #16,013, in the top 69% of all ranked servers.

Operator and location

How reliably does GHC test rust stay online?

As recorded now, GHC test rust is not reachable, the last contact having been 28 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is GHC test rust hosted?

No region is published by GHC test rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.245.194.41:31696.

Which Rust version is GHC test rust running?

Rust network protocol 2634 and build 166494 on Linux is what GHC test rust runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does GHC test rust run its wipes?

The rhythm of GHC test rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 5 hours.

Server tags

What do the server tags on GHC test rust mean?

The game's server browser reads the tags GHC test rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): The server has 24 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does GHC test rust appear?

These Rust Server Trends lists include GHC test rust: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to GHC test rust?

Enter client.connect 66.245.194.41:31696 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp24
Max players The server has 24 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.