Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players47,205 Active2,988 Wipes · 3 h97 48 h

Station XX-16013 · no signal

GHC test rust

Offline 66.245.194.41:30296 checked 28d ago

Connect
Players now
0/ 24
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,013
top 69%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16013 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 24 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
46/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
78/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
256/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
11/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
313/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
267/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on GHC test rust?

A procedural map runs on GHC test rust, generated by the game.

Which settings and rules apply on GHC test rust?

No gather rate appears in the name of GHC test rust. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on GHC test rust right now?

A reading taken now finds GHC test rust offline; the most recent activity was 28 days 4 hours ago.

How does GHC test rust rank against other Rust servers?

The last seven days of player hours place GHC test rust at #16,013, in the top 69% of all ranked servers.

Server facts

How reliably does GHC test rust stay online?

GHC test rust is down at the moment; the last recorded contact was 28 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Which region does GHC test rust run from?

A region is not published by GHC test rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.245.194.41:30296.

Which Rust version is GHC test rust running?

Rust network protocol 2634 and build 166494 on Linux is what GHC test rust runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does GHC test rust run its wipes?

Too few wipes of GHC test rust are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 4 hours is how long the current world has been running.

Lists and tags

What do the server tags on GHC test rust mean?

These are the tags GHC test rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): Slots: 24; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GHC test rust appear?

You will find GHC test rust on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to GHC test rust?

Enter client.connect 66.245.194.41:30296 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp24
Max players Slots: 24.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build Game build: 166494.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.