Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players42,587 Active2,887 Wipes · 3 h102 48 h

Station XX-5587 · recording

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]

Online 66.235.168.134:28145 checked 9m ago

oxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,587
top 25%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5587 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 05:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 20:40 UTC14d ago M0.5rising 3 – running 0
Thu 1 Oct, 18:35 UTC FW28d ago M0.5rising 3 halved by day 8 14.1 days 0
Fri 18 Sep, 00:53 UTC42d ago M0.5rising 3 halved by day 2 13.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
47/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
84/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
218/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
8/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
278/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
267/ 275
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] runs a procedural map of size 4,250 with seed 1926677385, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

The name of Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] right now?

0 of the 50 slots on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] are filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 05:00 UTC, averaging 1 players.

How does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] rank against other Rust servers?

The last seven days of player hours place Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] at #5,587, in the top 25% of all ranked servers.

Server facts

How reliably does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] stay online?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 6 hours ago. It was up 96% of the time across the last 7 full days: 162 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] perform under load?

The 48-hour average is 68 server fps; 51 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 108,470. It reached a ceiling of 3,698 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] hosted?

A region is not published by Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 66.235.168.134:28145 is the address it uses.

What build of Rust does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] use?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

How often does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] wipe, and on which days?

There is no next wipe to predict at Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 7 hours.

Tags

What do the server tags on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] mean?

The game's server browser reads the tags Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] appear?

These Rust Server Trends lists include Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

To join, enter client.connect 66.235.168.134:28145 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/cBFcCEQqu3 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.