Rust Server TrendsSeismic network · station log
Recording Stations11,727 Players59,874 Active3,366 Wipes · 3 h179 48 h

Station NA-2947 · recording

Cornwall Community Rust Server 2

Online NA 66.218.42.166:28015 checked 7m ago

moddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#2,947
top 13% · #491 in NA
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station NA-2947 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 15:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 13% of all ranked servers, top 26% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
15/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
6/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
4/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
3/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
2/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
4/ 90
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Cornwall Community Rust Server 2?

The procedural map on Cornwall Community Rust Server 2 is size 4,000 with seed 2124204475, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Cornwall Community Rust Server 2?

No gather rate appears in the name of Cornwall Community Rust Server 2. 12 players is the most a group can hold. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Cornwall Community Rust Server 2?

A reading taken now shows 1 players on Cornwall Community Rust Server 2, which has 100 slots. The seven-day average is 1 players, with a peak of 6. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 2 players.

How does Cornwall Community Rust Server 2 rank against other Rust servers?

Cornwall Community Rust Server 2 is #491 in North America and #2,947 worldwide on the past week's player hours, within the top 13% of ranked servers.

Server details

How reliably does Cornwall Community Rust Server 2 stay online?

Right now, you can reach Cornwall Community Rust Server 2. Its reported uptime points to a restart about 23 hours ago. 143 of 144 hours in the last 6 full days were up time, 99% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

Does Cornwall Community Rust Server 2 hold a steady tick rate?

Its average server fps over the last 48 hours was 162, and it never dropped below 135. At its highest, it carried 102,468 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,449 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Cornwall Community Rust Server 2 run from?

The NA tag is how Cornwall Community Rust Server 2 lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.218.42.166:28015.

What build of Rust does Cornwall Community Rust Server 2 use?

Cornwall Community Rust Server 2 is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Cornwall Community Rust Server 2 wipe, and on which days?

Too few wipes of Cornwall Community Rust Server 2 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 15 hours.

Server tags

What do the server tags on Cornwall Community Rust Server 2 mean?

These are the tags Cornwall Community Rust Server 2 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Cornwall Community Rust Server 2 appear?

You will find Cornwall Community Rust Server 2 on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Cornwall Community Rust Server 2?

You can connect by pressing F1 in Rust and typing client.connect 66.218.42.166:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,NA,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts12
Group limit The team limit is 12.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.