Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players44,156 Active3,059 Wipes · 3 h105 48 h

Station XX-15202 · no signal

Fun in the Sun PVE

Offline 66.113.12.51:28015 checked 12d ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,202
top 70%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15202 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 13:16 UTC19d ago M0.0steady 0 – running 0
Wed 7 Oct, 21:07 UTC21d ago M0.0steady 0 – 1.7 days 0
Thu 1 Oct, 21:08 UTC FW27d ago M0.0steady 0 – 6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
295/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
256/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
38/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
123/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Fun in the Sun PVE?

Generated by the game, the map on Fun in the Sun PVE is procedural, size 4,000 with seed 1234. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Fun in the Sun PVE?

No gather rate appears in the name of Fun in the Sun PVE. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Fun in the Sun PVE?

No players are recorded on Fun in the Sun PVE at this moment; it is offline, and the last sighting was 12 days 4 hours ago.

How does Fun in the Sun PVE rank against other Rust servers?

The last seven days of player hours place Fun in the Sun PVE at #15,202, in the top 70% of all ranked servers.

Server details

How reliably does Fun in the Sun PVE stay online?

As recorded now, Fun in the Sun PVE is not reachable, the last contact having been 12 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Fun in the Sun PVE run from?

A region is not published by Fun in the Sun PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.113.12.51:28015.

Which Rust version is Fun in the Sun PVE running?

Rust network protocol 2634 and build 167058 on Windows is what Fun in the Sun PVE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Fun in the Sun PVE?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Fun in the Sun PVE run its wipes?

There is no next wipe to predict at Fun in the Sun PVE, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 19 days 19 hours.

Tags

What do the server tags on Fun in the Sun PVE mean?

Tags published by Fun in the Sun PVE and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Fun in the Sun PVE appear?

These Rust Server Trends lists include Fun in the Sun PVE: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Fun in the Sun PVE?

Enter client.connect 66.113.12.51:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167058
Build Game build: 167058.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.