Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players75,437 Active3,743 Wipes · 3 h107 48 h

Station XX-16589 · no signal

#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons

Offline 65.7.2.45:20840 checked 32d ago

10x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,589
top 71%
Last wipe
37d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16589 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 21 Sep, 03:58 UTC37d ago M0.0rising 1 – running 0
Sat 19 Sep, 01:23 UTC39d ago M0.3rising 2 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 343 on average
427/ 650
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average
171/ 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average
192/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 151 on average
116/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average
116/ 150
[LATAM] LUNARUST X10 | 28/10 Wipe SA · groups of 8+ · 10x · weekly · 74 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs a procedural map of size 4,000 with seed 1234, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

Going by its name, #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs 10x gather. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons right now?

A reading taken now finds #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons offline; the most recent activity was 32 days 16 hours ago.

How does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons rank against other Rust servers?

The last seven days of player hours place #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons at #16,589, in the top 71% of all ranked servers.

Server facts

How reliably does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons stay online?

As recorded now, #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons is not reachable, the last contact having been 32 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.

Where in the world is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons hosted?

Nothing about a region comes from #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 65.7.2.45:20840.

Which Rust version is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons running?

Rust network protocol 2633 and build 165217 on Windows is what #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

On average, the busiest point of its recent wipes drew 2 players. 3 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons wipe, and on which days?

On record so far are too few of #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 37 days 17 hours.

Tags

What do the server tags on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons mean?

Tags published by #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons appear?

You will find #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons on the following Rust Server Trends lists: 10x Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Join the server

How do you connect to #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

Enter client.connect 65.7.2.45:20840 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.