Station XX-15348 · recording
IceCreamAndLotsOfMoney
Online 65.19.78.241:28015 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on IceCreamAndLotsOfMoney?
IceCreamAndLotsOfMoney runs a procedural map of size 6,000 with seed 2010145023, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on IceCreamAndLotsOfMoney?
You will find no gather rate in the name of IceCreamAndLotsOfMoney. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on IceCreamAndLotsOfMoney right now?
A reading taken now shows 0 players on IceCreamAndLotsOfMoney, which has 50 slots. Averaged across the last seven days, the population was 0 players.
How does IceCreamAndLotsOfMoney rank against other Rust servers?
Over the last seven days, IceCreamAndLotsOfMoney recorded enough player hours to reach #15,348 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does IceCreamAndLotsOfMoney stay online?
IceCreamAndLotsOfMoney is up at the moment. Going by the uptime figure it reports, it restarted about 11 hours ago. It was up 98% of the time across the last 7 full days: 164 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does IceCreamAndLotsOfMoney perform under load?
Its average server fps over the last 48 hours was 74, and it never dropped below 45. The world held up to 210,692 entities at its peak, buildings and deployables included. Memory use peaked at 4,058 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is IceCreamAndLotsOfMoney hosted?
Nothing about a region comes from IceCreamAndLotsOfMoney. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 65.19.78.241:28015.
Which Rust version is IceCreamAndLotsOfMoney running?
IceCreamAndLotsOfMoney is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on IceCreamAndLotsOfMoney?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does IceCreamAndLotsOfMoney run its wipes?
Once a month IceCreamAndLotsOfMoney wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 3 hours.
Server tags
What do the server tags on IceCreamAndLotsOfMoney mean?
These are the tags IceCreamAndLotsOfMoney publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IceCreamAndLotsOfMoney appear?
The Rust Server Trends lists that take in IceCreamAndLotsOfMoney are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Connecting
How do you connect to IceCreamAndLotsOfMoney?
To join, enter client.connect 65.19.78.241:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.