Station XX-15137 · no signal
Rust WakeExp 7 (private test)
Offline 65.109.39.176:28615 checked 14d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,137
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 14:51 UTC21d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 7 Oct, 11:51 UTC22d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Sat 3 Oct, 16:34 UTC26d ago | M0.0▲rising | 1 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust WakeExp 7 (private test)?
Rust WakeExp 7 (private test) runs a procedural map of size 3,500 with seed 424207, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rust WakeExp 7 (private test)?
You will find no gather rate in the name of Rust WakeExp 7 (private test). Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Rust WakeExp 7 (private test)?
Rust WakeExp 7 (private test) is not responding at this moment and is offline, last seen 14 days 6 hours ago.
How does Rust WakeExp 7 (private test) rank against other Rust servers?
On player hours for the past week, Rust WakeExp 7 (private test) sits at #15,137, which puts it inside the top 70% of every ranked server.
Server details
How reliably does Rust WakeExp 7 (private test) stay online?
No contact with Rust WakeExp 7 (private test) right now, and the last recorded contact was 14 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Rust WakeExp 7 (private test) hosted?
No region is published by Rust WakeExp 7 (private test). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 65.109.39.176:28615.
What build of Rust does Rust WakeExp 7 (private test) use?
On Linux, Rust WakeExp 7 (private test) runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Rust WakeExp 7 (private test)?
The recent wipes averaged a busiest count of 1 players. 8 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does Rust WakeExp 7 (private test) run its wipes?
No next wipe can be predicted for Rust WakeExp 7 (private test), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on Rust WakeExp 7 (private test) mean?
Tags published by Rust WakeExp 7 (private test) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust WakeExp 7 (private test) appear?
The Rust Server Trends lists that take in Rust WakeExp 7 (private test) are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Rust WakeExp 7 (private test)?
You can connect by pressing F1 in Rust and typing client.connect 65.109.39.176:28615 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.