Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players54,249 Active3,144 Wipes · 3 h123 48 h

Station EU-15284 · recording

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 7m ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69% · #2529 in EU
Last wipe
13d ago
weekly schedule
Next wipe
6h
Fri 30 Oct, 07:50 UTC
Seismic record · station EU-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Friday 30 October, 07:50 UTC, in 6h. Every 7 days · medium confidence

usual gap
6.8 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
25%else halves by day 2

Coming wipes

  1. 6hFri 30 Oct, 07:50 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 7d 6hFri 6 Nov, 07:36 UTC
  4. 14d 5hFri 13 Nov, 07:22 UTC
  5. 21d 5hFri 20 Nov, 07:08 UTC
  6. 28d 5hFri 27 Nov, 06:54 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 35d 5hFri 4 Dec, 06:40 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC13d ago M0.0rising 1 – running 0
Fri 9 Oct, 08:32 UTC20d ago M0.6rising 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago M0.6rising 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC34d ago M0.3rising 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago M0.3rising 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago M0.0rising 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC46d ago M0.5rising 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
28/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
156/ 200
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average
35/ 175
TRAVELER SOLO [MAX 1] Wipe 26.10 EU · no group limit · weekly · 24 on average
4/ 100
35+ВЗРОСЛЫЙ RUSTx2 MAIN EU · groups of 128+ · weekly · 9 on average
2/ 125
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RYZE PROJECT?

RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RYZE PROJECT?

You will find no gather rate in the name of RYZE PROJECT. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RYZE PROJECT?

At this moment, RYZE PROJECT records 0 players across 50 slots. The population averaged 0 players over the past week.

How does RYZE PROJECT rank against other Rust servers?

The last seven days of player hours place RYZE PROJECT at #15,284, in the top 69% of all ranked servers and #2,529 in Europe.

Server facts

How reliably does RYZE PROJECT stay online?

Right now, you can reach RYZE PROJECT. The uptime it reports puts its last restart about 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RYZE PROJECT perform under load?

Its average server fps over the last 48 hours was 162, and it never dropped below 113. Buildings, deployables and all the rest of the world's entities brought it to a high of 74,414. It reached a ceiling of 2,889 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is RYZE PROJECT hosted?

The EU tag is how RYZE PROJECT lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 65.109.115.184:20820.

What build of Rust does RYZE PROJECT use?

Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RYZE PROJECT?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 14 hours after the wipe. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does RYZE PROJECT run its wipes?

The recent gap between wipes at RYZE PROJECT is about 6.8 days. The date of its next wipe is Friday 30 October at 07:50 UTC. It has run its current world for 13 days 17 hours. Its tags state a weekly wipe schedule.

Tags

What do the server tags on RYZE PROJECT mean?

These are the tags RYZE PROJECT publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RYZE PROJECT appear?

You will find RYZE PROJECT on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Join the server

How do you connect to RYZE PROJECT?

To join, enter client.connect 65.109.115.184:20820 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/nbB3pn2X.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.