Station EU-15284 · recording
RYZE PROJECT
Online EU 65.109.115.184:20820 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69% · #2529 in EU
- Last wipe
- 13d ago
- weekly schedule
- Next wipe
- 6h
- Fri 30 Oct, 07:50 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UTC, in 6h. Every 7 days · medium confidence
- usual gap
- 6.8 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 25%else halves by day 2
Coming wipes
- 6hFri 30 Oct, 07:50 UTC
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 7d 6hFri 6 Nov, 07:36 UTC
- 14d 5hFri 13 Nov, 07:22 UTC
- 21d 5hFri 20 Nov, 07:08 UTC
- 28d 5hFri 27 Nov, 06:54 UTC
- 34d 17hThu 3 Dec, 19:00 UTCFW
- 35d 5hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 9 Oct, 08:32 UTC20d ago | M0.6▲rising | 4 | halved by day 3 | 7 days | 0 | |
| Fri 2 Oct, 15:35 UTC27d ago | M0.6▲rising | 4 | held half | 6.7 days | 0 | |
| Fri 25 Sep, 07:16 UTC34d ago | M0.3▲rising | 2 | halved by day 2 | 7.3 days | 0 | |
| Thu 24 Sep, 17:57 UTC35d ago | M0.3▲rising | 2 | – | 0.6 days | 0 | |
| Tue 22 Sep, 15:48 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 2.1 days | 0 | |
| Sun 13 Sep, 20:41 UTC46d ago | M0.5▲rising | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RYZE PROJECT?
RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RYZE PROJECT?
You will find no gather rate in the name of RYZE PROJECT. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RYZE PROJECT?
At this moment, RYZE PROJECT records 0 players across 50 slots. The population averaged 0 players over the past week.
How does RYZE PROJECT rank against other Rust servers?
The last seven days of player hours place RYZE PROJECT at #15,284, in the top 69% of all ranked servers and #2,529 in Europe.
Server facts
How reliably does RYZE PROJECT stay online?
Right now, you can reach RYZE PROJECT. The uptime it reports puts its last restart about 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RYZE PROJECT perform under load?
Its average server fps over the last 48 hours was 162, and it never dropped below 113. Buildings, deployables and all the rest of the world's entities brought it to a high of 74,414. It reached a ceiling of 2,889 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is RYZE PROJECT hosted?
The EU tag is how RYZE PROJECT lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 65.109.115.184:20820.
What build of Rust does RYZE PROJECT use?
Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RYZE PROJECT?
On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 14 hours after the wipe. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
On what timetable does RYZE PROJECT run its wipes?
The recent gap between wipes at RYZE PROJECT is about 6.8 days. The date of its next wipe is Friday 30 October at 07:50 UTC. It has run its current world for 13 days 17 hours. Its tags state a weekly wipe schedule.
Tags
What do the server tags on RYZE PROJECT mean?
These are the tags RYZE PROJECT publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RYZE PROJECT appear?
You will find RYZE PROJECT on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Join the server
How do you connect to RYZE PROJECT?
To join, enter client.connect 65.109.115.184:20820 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/nbB3pn2X.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
