Station XX-15349 · recording
Armoton 2
Online 65.108.199.109:28035 checked 7m ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 26 Sep, 07:46 UTC32d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 14 Sep, 15:58 UTC44d ago | M0.0▲rising | 1 | halved by day 1 | 11.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Armoton 2?
Armoton 2 runs a procedural map of size 6,000 with seed 2147483647, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Armoton 2?
The name of Armoton 2 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Armoton 2 right now?
0 of the 150 slots on Armoton 2 are filled right now. Averaged across the last seven days, the population was 0 players.
How does Armoton 2 rank against other Rust servers?
The last seven days of player hours place Armoton 2 at #15,349, in the top 69% of all ranked servers.
Server facts
How reliably does Armoton 2 stay online?
Armoton 2 is up at the moment. Going by the uptime figure it reports, it restarted about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Armoton 2 hold a steady tick rate?
The 48-hour average is 30 server fps; 25 is the lowest observed. At its highest, it carried 202,381 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,130 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Armoton 2 hosted?
Nothing about a region comes from Armoton 2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 65.108.199.109:28035 is the address it uses.
What build of Rust does Armoton 2 use?
Rust network protocol 2633 and build 165217 on Windows is what Armoton 2 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Armoton 2?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Armoton 2 run its wipes?
On record so far are too few of Armoton 2's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 32 days 18 hours is how long the current world has been running.
Server tags
What do the server tags on Armoton 2 mean?
These are the tags Armoton 2 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Armoton 2 appear?
These Rust Server Trends lists include Armoton 2: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to Armoton 2?
Enter client.connect 65.108.199.109:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://farssi.net/gamehost/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.