Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players35,972 Active2,914 Wipes · 3 h94 48 h

Station EU-15358 · no signal

SnowDaddy's Zombie server

Offline EU 65.108.10.160:28035 checked 1d ago

quad monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,358
top 69% · #2570 in EU
Last wipe
23d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15358 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0007:0009:0012:0014:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246804:0007:0009:0012:0014:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap
1.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 07:34 UTC23d ago M0.5rising 3 – running 0
Sun 4 Oct, 18:54 UTC24d ago M0.5rising 3 – 0.5 days 0
Fri 2 Oct, 08:33 UTC26d ago M0.0steady 2 held half 2.4 days 2
Thu 1 Oct, 17:55 UTC FW27d ago M0.0rising 2 – 0.6 days 1
Wed 30 Sep, 10:22 UTC28d ago M0.0rising 2 – 1.3 days 1
Mon 28 Sep, 17:12 UTC30d ago M0.3rising 3 – 1.7 days 1
Sun 27 Sep, 11:23 UTC31d ago M0.3rising 2 – 1.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on SnowDaddy's Zombie server?

The procedural map on SnowDaddy's Zombie server is size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on SnowDaddy's Zombie server?

The name of SnowDaddy's Zombie server gives no gather rate. The limit for a group is 4 players (quad). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on SnowDaddy's Zombie server right now?

A reading taken now finds SnowDaddy's Zombie server offline; the most recent activity was 33 hours ago. Averaged across the last seven days, the population was 0 players.

How does SnowDaddy's Zombie server rank against other Rust servers?

SnowDaddy's Zombie server is #2,570 in Europe and #15,358 worldwide on the past week's player hours, within the top 69% of ranked servers. It sits at #624 among quad servers.

Server facts

How reliably does SnowDaddy's Zombie server stay online?

As recorded now, SnowDaddy's Zombie server is not reachable, the last contact having been 33 hours ago. Going by the uptime figure it reports, it restarted about 6 days 4 hours ago. It was up 82% of the time across the last 7 full days: 138 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

How well does SnowDaddy's Zombie server perform under load?

Its average server fps over the last 48 hours was 5, and it never dropped below 5. The world held up to 298 entities at its peak, buildings and deployables included. It reached a ceiling of 1,021 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does SnowDaddy's Zombie server run from?

With its EU tag, SnowDaddy's Zombie server lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 65.108.10.160:28035 is the address it uses.

What build of Rust does SnowDaddy's Zombie server use?

Rust network protocol 2634 and build 167781 on Linux is what SnowDaddy's Zombie server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on SnowDaddy's Zombie server?

3 players, on average, was the busiest crowd at its recent wipes. 11 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does SnowDaddy's Zombie server run its wipes?

The force wipe is the only wipe SnowDaddy's Zombie server takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 23 days 19 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on SnowDaddy's Zombie server mean?

The game's server browser reads the tags SnowDaddy's Zombie server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SnowDaddy's Zombie server appear?

You will find SnowDaddy's Zombie server on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Join the server

How do you connect to SnowDaddy's Zombie server?

You can connect by pressing F1 in Rust and typing client.connect 65.108.10.160:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.