Station EU-15358 · no signal
SnowDaddy's Zombie server
Offline EU 65.108.10.160:28035 checked 1d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69% · #2570 in EU
- Last wipe
- 23d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 07:34 UTC23d ago | M0.5▲rising | 3 | – | running | 0 | |
| Sun 4 Oct, 18:54 UTC24d ago | M0.5▲rising | 3 | – | 0.5 days | 0 | |
| Fri 2 Oct, 08:33 UTC26d ago | M0.0■steady | 2 | held half | 2.4 days | 2 | |
| Thu 1 Oct, 17:55 UTC FW27d ago | M0.0▲rising | 2 | – | 0.6 days | 1 | |
| Wed 30 Sep, 10:22 UTC28d ago | M0.0▲rising | 2 | – | 1.3 days | 1 | |
| Mon 28 Sep, 17:12 UTC30d ago | M0.3▲rising | 3 | – | 1.7 days | 1 | |
| Sun 27 Sep, 11:23 UTC31d ago | M0.3▲rising | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SnowDaddy's Zombie server?
The procedural map on SnowDaddy's Zombie server is size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on SnowDaddy's Zombie server?
The name of SnowDaddy's Zombie server gives no gather rate. The limit for a group is 4 players (quad). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on SnowDaddy's Zombie server right now?
A reading taken now finds SnowDaddy's Zombie server offline; the most recent activity was 33 hours ago. Averaged across the last seven days, the population was 0 players.
How does SnowDaddy's Zombie server rank against other Rust servers?
SnowDaddy's Zombie server is #2,570 in Europe and #15,358 worldwide on the past week's player hours, within the top 69% of ranked servers. It sits at #624 among quad servers.
Server facts
How reliably does SnowDaddy's Zombie server stay online?
As recorded now, SnowDaddy's Zombie server is not reachable, the last contact having been 33 hours ago. Going by the uptime figure it reports, it restarted about 6 days 4 hours ago. It was up 82% of the time across the last 7 full days: 138 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
How well does SnowDaddy's Zombie server perform under load?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. The world held up to 298 entities at its peak, buildings and deployables included. It reached a ceiling of 1,021 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does SnowDaddy's Zombie server run from?
With its EU tag, SnowDaddy's Zombie server lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 65.108.10.160:28035 is the address it uses.
What build of Rust does SnowDaddy's Zombie server use?
Rust network protocol 2634 and build 167781 on Linux is what SnowDaddy's Zombie server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on SnowDaddy's Zombie server?
3 players, on average, was the busiest crowd at its recent wipes. 11 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does SnowDaddy's Zombie server run its wipes?
The force wipe is the only wipe SnowDaddy's Zombie server takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 23 days 19 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on SnowDaddy's Zombie server mean?
The game's server browser reads the tags SnowDaddy's Zombie server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SnowDaddy's Zombie server appear?
You will find SnowDaddy's Zombie server on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Join the server
How do you connect to SnowDaddy's Zombie server?
You can connect by pressing F1 in Rust and typing client.connect 65.108.10.160:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
