Station XX-12746 · no signal
A Rust Server
Offline 64.40.9.221:30006 checked 1d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,746
- top 57%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 10:05 UTC2d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 23 Oct, 04:30 UTC5d ago | M0.0■steady | 0 | – | 3.2 days | 0 | |
| Wed 21 Oct, 05:20 UTC7d ago | M0.0■steady | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Rust Server?
The procedural map on A Rust Server is size 3,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on A Rust Server?
No gather rate appears in the name of A Rust Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on A Rust Server right now?
No players are recorded on A Rust Server at this moment; it is offline, and the last sighting was 35 hours ago. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.
How does A Rust Server rank against other Rust servers?
On player hours for the past week, A Rust Server sits at #12,746, which puts it inside the top 57% of every ranked server.
Operator and location
How reliably does A Rust Server stay online?
No contact with A Rust Server right now, and the last recorded contact was 35 hours ago. The uptime it reports puts its last restart about 14 hours ago. It was up 23% of the time across the last 7 full days: 39 of 168 hours. 10 October 2026 is when Rust Server Trends first recorded it.
Does A Rust Server hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. At its highest, it carried 47,437 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,926 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does A Rust Server run from?
Nothing about a region comes from A Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 64.40.9.221:30006.
Which Rust version is A Rust Server running?
On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on A Rust Server?
On average, the busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.
How often does A Rust Server wipe, and on which days?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 2 hours.
Tags
What do the server tags on A Rust Server mean?
These are the tags A Rust Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Rust Server appear?
The Rust Server Trends lists that take in A Rust Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto A Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 64.40.9.221:30006 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.