Station NA-15966 · no signal
INLINE TEST (ignore)
Offline NA 64.40.8.251:28240 checked 23d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,966
- top 71% · #1562 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on INLINE TEST (ignore)?
The name of INLINE TEST (ignore) gives no gather rate. 16 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on INLINE TEST (ignore)?
No players are recorded on INLINE TEST (ignore) at this moment; it is offline, and the last sighting was 23 days 8 hours ago.
How does INLINE TEST (ignore) rank against other Rust servers?
For player hours across the last seven days, INLINE TEST (ignore) takes #15,966 overall and #1,562 in North America, inside the top 71% of all ranked servers.
Server facts
How reliably does INLINE TEST (ignore) stay online?
As recorded now, INLINE TEST (ignore) is not reachable, the last contact having been 23 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Where in the world is INLINE TEST (ignore) hosted?
The NA tag is how INLINE TEST (ignore) lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.8.251:28240.
What build of Rust does INLINE TEST (ignore) use?
On Linux, INLINE TEST (ignore) runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does INLINE TEST (ignore) run its wipes?
An estimate from the force wipe gives INLINE TEST (ignore)'s next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 7 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on INLINE TEST (ignore) mean?
These are the tags INLINE TEST (ignore) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): 0 slots are available; ts16 (Group limit): Each team can hold up to 16; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does INLINE TEST (ignore) appear?
The Rust Server Trends lists that take in INLINE TEST (ignore) are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto INLINE TEST (ignore)?
You can connect by pressing F1 in Rust and typing client.connect 64.40.8.251:28240 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.