Station XX-16275 · no signal
Atlas - 10x Development (Staging)
Offline 64.40.8.251:28160 checked 27d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,275
- top 69%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Atlas - 10x Development (Staging)?
Going by its name, Atlas - 10x Development (Staging) runs 10x gather. Up to 30 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Atlas - 10x Development (Staging) right now?
No players are recorded on Atlas - 10x Development (Staging) at this moment; it is offline, and the last sighting was 27 days 8 hours ago.
How does Atlas - 10x Development (Staging) rank against other Rust servers?
On player hours for the past week, Atlas - 10x Development (Staging) sits at #16,275, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Atlas - 10x Development (Staging) stay online?
As recorded now, Atlas - 10x Development (Staging) is not reachable, the last contact having been 27 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Which region does Atlas - 10x Development (Staging) run from?
No region is published by Atlas - 10x Development (Staging). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.40.8.251:28160 is the address it uses.
Which Rust version is Atlas - 10x Development (Staging) running?
Atlas - 10x Development (Staging) is running Rust network protocol 2634 and build 166257 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Atlas - 10x Development (Staging) run its wipes?
The rhythm of Atlas - 10x Development (Staging) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 29 days 8 hours.
Server tags
What do the server tags on Atlas - 10x Development (Staging) mean?
Tags published by Atlas - 10x Development (Staging) and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): Slots: 100; ts30 (Group limit): Teams are capped at 30 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Atlas - 10x Development (Staging) appear?
You will find Atlas - 10x Development (Staging) on the following Rust Server Trends lists: 10x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Connecting
What steps get you onto Atlas - 10x Development (Staging)?
To join, enter client.connect 64.40.8.251:28160 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.