Rust Server TrendsSeismic network · station log
Recording Stations11,786 Players66,925 Active3,511 Wipes · 3 h190 48 h

Station XX-15379 · no signal

Atlas - Monthly Development

Offline 64.40.8.251:28130 checked 8d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
27d ago
weekly schedule
Next wipe
5h
Thu 29 Oct, 17:50 UTC
Seismic record · station XX-15379 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 5h. Its weekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 5hThu 29 Oct, 17:50 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 14d 5hThu 12 Nov, 17:50 UTC
  4. 21d 5hThu 19 Nov, 17:50 UTC
  5. 28d 5hThu 26 Nov, 17:50 UTC
  6. 35d 6hThu 3 Dec, 19:00 UTCFW
  7. 42d 5hThu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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184/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
15/ 200
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
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[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 26 on average
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QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Atlas - Monthly Development?

You will find no gather rate in the name of Atlas - Monthly Development. 16 players is the most a group can hold. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Atlas - Monthly Development?

A reading taken now finds Atlas - Monthly Development offline; the most recent activity was 8 days 19 hours ago.

How does Atlas - Monthly Development rank against other Rust servers?

On player hours for the past week, Atlas - Monthly Development sits at #15,379, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does Atlas - Monthly Development stay online?

Atlas - Monthly Development is down at the moment; the last recorded contact was 8 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 21 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Atlas - Monthly Development hosted?

Nothing about a region comes from Atlas - Monthly Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.8.251:28130.

What build of Rust does Atlas - Monthly Development use?

On Linux, Atlas - Monthly Development runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Atlas - Monthly Development?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Atlas - Monthly Development run its wipes?

The prediction follows its tag, because too few of Atlas - Monthly Development's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 17:50 UTC. The present world dates from 27 days 18 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on Atlas - Monthly Development mean?

Tags published by Atlas - Monthly Development and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp0 (Max players): The server has 0 slots; ts16 (Group limit): Each team can hold up to 16; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Atlas - Monthly Development appear?

These Rust Server Trends lists include Atlas - Monthly Development: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Join the server

How do you connect to Atlas - Monthly Development?

To join, enter client.connect 64.40.8.251:28130 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp0
Max players The server has 0 slots.
ts16
Group limit Each team can hold up to 16.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.