Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players58,911 Active3,347 Wipes · 3 h176 48 h

Station XX-16275 · no signal

Atlas - 5x Development (Staging)

Offline 64.40.8.251:28090 checked 27d ago

5x vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10 EU · groups of 1000+ · 5x · 121 on average
165/ 250
HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x NA · groups of 8+ · 5x · monthly · 116 on average
97/ 150
[EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | Kit EU · groups of 100+ · 5x · 86 on average
144/ 300
WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE EU · groups of 40+ · 5x · weekly · 79 on average
67/ 200
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x NA · groups of 8+ · 5x · monthly · 75 on average
28/ 150
Atlas - EU 5x | No BPs | Kits EU · groups of 20+ · 5x · weekly · 63 on average
91/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Atlas - 5x Development (Staging)?

Generated by the game, the map on Atlas - 5x Development (Staging) is procedural, size 5,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Atlas Custom Map.

Which settings and rules apply on Atlas - 5x Development (Staging)?

5x gather is what Atlas - 5x Development (Staging) runs, judging by its name. 20 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Atlas - 5x Development (Staging) right now?

No players are recorded on Atlas - 5x Development (Staging) at this moment; it is offline, and the last sighting was 27 days 17 hours ago.

How does Atlas - 5x Development (Staging) rank against other Rust servers?

On player hours for the past week, Atlas - 5x Development (Staging) sits at #16,275, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Atlas - 5x Development (Staging) stay online?

As recorded now, Atlas - 5x Development (Staging) is not reachable, the last contact having been 27 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 29 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Atlas - 5x Development (Staging) hosted?

No region is published by Atlas - 5x Development (Staging). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 64.40.8.251:28090 is the address it uses.

What build of Rust does Atlas - 5x Development (Staging) use?

Rust network protocol 2634 and build 166257 on Linux is what Atlas - 5x Development (Staging) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Atlas - 5x Development (Staging) run its wipes?

Too few wipes of Atlas - 5x Development (Staging) are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 days 17 hours.

Lists and tags

What do the server tags on Atlas - 5x Development (Staging) mean?

These are the tags Atlas - 5x Development (Staging) publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts20 (Group limit): Each team can hold up to 20; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166257 (Build): Game build: 166257; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Atlas - 5x Development (Staging) appear?

These Rust Server Trends lists include Atlas - 5x Development (Staging): 5x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

How to join

How do you connect to Atlas - 5x Development (Staging)?

Enter client.connect 64.40.8.251:28090 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts20,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts20
Group limit Each team can hold up to 20.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166257
Build Game build: 166257.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.