Station NA-16546 · no signal
Test - Mini-Games | Arena | FFA | Training | Maze
Offline NA 64.40.8.251:28010 checked 31d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,546
- top 71% · #1676 in NA
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Test - Mini-Games | Arena | FFA | Training | Maze?
The name of Test - Mini-Games | Arena | FFA | Training | Maze gives no gather rate. The group limit is 1000 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on Test - Mini-Games | Arena | FFA | Training | Maze?
A reading taken now finds Test - Mini-Games | Arena | FFA | Training | Maze offline; the most recent activity was 31 days 22 hours ago.
How does Test - Mini-Games | Arena | FFA | Training | Maze rank against other Rust servers?
For player hours across the last seven days, Test - Mini-Games | Arena | FFA | Training | Maze takes #16,546 overall and #1,676 in North America, inside the top 71% of all ranked servers.
Server details
How reliably does Test - Mini-Games | Arena | FFA | Training | Maze stay online?
Test - Mini-Games | Arena | FFA | Training | Maze is down at the moment; the last recorded contact was 31 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Which region does Test - Mini-Games | Arena | FFA | Training | Maze run from?
With its NA tag, Test - Mini-Games | Arena | FFA | Training | Maze lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 64.40.8.251:28010.
What build of Rust does Test - Mini-Games | Arena | FFA | Training | Maze use?
On Linux, Test - Mini-Games | Arena | FFA | Training | Maze runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Test - Mini-Games | Arena | FFA | Training | Maze run its wipes?
Too few wipes of Test - Mini-Games | Arena | FFA | Training | Maze are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 31 days 22 hours.
Tags
What do the server tags on Test - Mini-Games | Arena | FFA | Training | Maze mean?
Tags published by Test - Mini-Games | Arena | FFA | Training | Maze and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts1000 (Group limit): Teams are capped at 1000 players; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test - Mini-Games | Arena | FFA | Training | Maze appear?
These Rust Server Trends lists include Test - Mini-Games | Arena | FFA | Training | Maze: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Test - Mini-Games | Arena | FFA | Training | Maze?
Enter client.connect 64.40.8.251:28010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.