Station XX-5882 · recording
Glizzy Glaze 2x
Online 64.40.8.247:28109 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,882
- top 26%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 13:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.2 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 01:39 UTC11d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 3 Oct, 21:16 UTC26d ago | M0.0■steady | 0 | – | 14.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Glizzy Glaze 2x?
Glizzy Glaze 2x runs a procedural map of size 3,500 with seed 234802, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Glizzy Glaze 2x?
Its name points to a gather rate of 2x on Glizzy Glaze 2x. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Glizzy Glaze 2x right now?
A reading taken now shows 0 players on Glizzy Glaze 2x, which has 100 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.
How does Glizzy Glaze 2x rank against other Rust servers?
Over the last seven days, Glizzy Glaze 2x recorded enough player hours to reach #5,882 worldwide, placing it in the top 26% of all ranked servers.
Server facts
How reliably does Glizzy Glaze 2x stay online?
Right now, you can reach Glizzy Glaze 2x. Its reported uptime points to a restart about 6 days ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Glizzy Glaze 2x perform under load?
The 48-hour average is 13 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,232. It reached a ceiling of 3,688 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Glizzy Glaze 2x run from?
No region is published by Glizzy Glaze 2x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 64.40.8.247:28109 is the address it uses.
What build of Rust does Glizzy Glaze 2x use?
Rust network protocol 2635 and build 168909 on Linux is what Glizzy Glaze 2x runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Glizzy Glaze 2x?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does Glizzy Glaze 2x wipe, and on which days?
On record so far are too few of Glizzy Glaze 2x's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 21 hours.
Server tags
What do the server tags on Glizzy Glaze 2x mean?
Tags published by Glizzy Glaze 2x and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Glizzy Glaze 2x appear?
The Rust Server Trends lists that take in Glizzy Glaze 2x are: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Connecting
How do you connect to Glizzy Glaze 2x?
Enter client.connect 64.40.8.247:28109 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.