Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players53,885 Active3,236 Wipes · 3 h139 48 h

Station NA-13096 · no signal

OKatRust Test

Offline NA 64.250.203.232:28015 checked 7d ago

monthly wipes moddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,096
top 59% · #1412 in NA
Last wipe
7d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-13096 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep2 Oct21 Oct25 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap
1.1 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 04:13 UTC7d ago M0.0steady 1 – running 1
Wed 21 Oct, 01:00 UTC8d ago M0.0rising 1 – 1.1 days 0
Tue 20 Oct, 00:08 UTC9d ago M0.0steady 1 – 1 days 1
Sun 18 Oct, 07:57 UTC11d ago M0.0rising 1 – 1.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on OKatRust Test?

The name of OKatRust Test gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on OKatRust Test right now?

A reading taken now finds OKatRust Test offline; the most recent activity was 7 days 2 hours ago. The seven-day average is 1 players, with a peak of 1.

How does OKatRust Test rank against other Rust servers?

OKatRust Test is #1,412 in North America and #13,096 worldwide on the past week's player hours, within the top 59% of ranked servers.

Operator and location

How reliably does OKatRust Test stay online?

As recorded now, OKatRust Test is not reachable, the last contact having been 7 days 2 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does OKatRust Test run from?

The NA tag is how OKatRust Test lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.250.203.232:28015.

What build of Rust does OKatRust Test use?

On Windows, OKatRust Test runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on OKatRust Test?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 3 hours after the wipe.

On what timetable does OKatRust Test run its wipes?

Once a month OKatRust Test wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 7 days 2 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on OKatRust Test mean?

The game's server browser reads the tags OKatRust Test publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OKatRust Test appear?

You will find OKatRust Test on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto OKatRust Test?

To join, enter client.connect 64.250.203.232:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,NA,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.