Station XX-13884 · no signal
Name of Server as Shown on the Client Server List
Offline 64.188.199.11:28015 checked 24d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,884
- top 61%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 6.2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 02:10 UTC24d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 27 Sep, 22:32 UTC30d ago | M0.0▲rising | 1 | – | 6.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Name of Server as Shown on the Client Server List?
A procedural map runs on Name of Server as Shown on the Client Server List, generated by the game.
Which settings and rules apply on Name of Server as Shown on the Client Server List?
You will find no gather rate in the name of Name of Server as Shown on the Client Server List. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Name of Server as Shown on the Client Server List?
No players are recorded on Name of Server as Shown on the Client Server List at this moment; it is offline, and the last sighting was 24 days 14 hours ago.
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
Over the last seven days, Name of Server as Shown on the Client Server List recorded enough player hours to reach #13,884 worldwide, placing it in the top 61% of all ranked servers.
Operator and location
How reliably does Name of Server as Shown on the Client Server List stay online?
No contact with Name of Server as Shown on the Client Server List right now, and the last recorded contact was 24 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Name of Server as Shown on the Client Server List run from?
No region is published by Name of Server as Shown on the Client Server List. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.188.199.11:28015.
Which Rust version is Name of Server as Shown on the Client Server List running?
Name of Server as Shown on the Client Server List is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Name of Server as Shown on the Client Server List?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Name of Server as Shown on the Client Server List run its wipes?
Too few wipes of Name of Server as Shown on the Client Server List are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 17 hours is how long the current world has been running.
Server tags
What do the server tags on Name of Server as Shown on the Client Server List mean?
Tags published by Name of Server as Shown on the Client Server List and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Name of Server as Shown on the Client Server List appear?
You will find Name of Server as Shown on the Client Server List on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to Name of Server as Shown on the Client Server List?
You can connect by pressing F1 in Rust and typing client.connect 64.188.199.11:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.