Rust Server TrendsSeismic network · station log
Recording Stations11,747 Players54,200 Active3,368 Wipes · 3 h130 48 h

Station XX-15344 · no signal

E-SURVIVAL Dev

Offline 64.111.93.112:28025 checked 3d ago

trio moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 05:46 UTC8d ago M0.0rising 1 – running 0
Sat 3 Oct, 07:51 UTC25d ago M0.0steady 1 held half 16.9 days 1
Thu 1 Oct, 18:17 UTC FW27d ago M0.0rising 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC29d ago M0.0rising 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC29d ago M0.0steady 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC30d ago M0.0rising 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC34d ago M0.0rising 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC35d ago M0.0rising 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC36d ago M0.0rising 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC37d ago M0.0steady 1 – 1.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average
5/ 200
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average
1/ 550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average
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404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 15 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on E-SURVIVAL Dev?

The map on E-SURVIVAL Dev is procedural, produced by the game.

Which settings and rules apply on E-SURVIVAL Dev?

No gather rate appears in the name of E-SURVIVAL Dev. 3 players is the most a group can hold (trio). It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on E-SURVIVAL Dev?

No players are recorded on E-SURVIVAL Dev at this moment; it is offline, and the last sighting was 3 days 12 hours ago. The population averaged 0 players over the past week.

How does E-SURVIVAL Dev rank against other Rust servers?

Over the last seven days, E-SURVIVAL Dev recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers. The ranking for trio puts it at #526.

Server facts

How reliably does E-SURVIVAL Dev stay online?

As recorded now, E-SURVIVAL Dev is not reachable, the last contact having been 3 days 12 hours ago. 3 of 168 hours in the last 7 full days were up time, 2% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.

Which region does E-SURVIVAL Dev run from?

No region is published by E-SURVIVAL Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 64.111.93.112:28025.

What build of Rust does E-SURVIVAL Dev use?

E-SURVIVAL Dev is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on E-SURVIVAL Dev?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does E-SURVIVAL Dev run its wipes?

No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 15 hours.

Tags

What do the server tags on E-SURVIVAL Dev mean?

The game's server browser reads the tags E-SURVIVAL Dev publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts3 (Group limit): Each team can hold up to 3; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does E-SURVIVAL Dev appear?

These Rust Server Trends lists include E-SURVIVAL Dev: Modded Rust servers, tracked live and Best trio Rust servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Connecting

How do you connect to E-SURVIVAL Dev?

To join, enter client.connect 64.111.93.112:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts3
Group limit Each team can hold up to 3.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.