Station XX-15327 · no signal
Devblog 240-Meshki
Offline 62.84.33.34:28015 checked 15d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 71%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 14:10 UTC15d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Devblog 240-Meshki?
The name of Devblog 240-Meshki gives no gather rate. It gives no group limit in its listing. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on Devblog 240-Meshki right now?
A reading taken now finds Devblog 240-Meshki offline; the most recent activity was 15 days 8 hours ago.
How does Devblog 240-Meshki rank against other Rust servers?
On player hours for the past week, Devblog 240-Meshki sits at #15,327, which puts it inside the top 71% of every ranked server.
Server details
How reliably does Devblog 240-Meshki stay online?
As recorded now, Devblog 240-Meshki is not reachable, the last contact having been 15 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Devblog 240-Meshki hosted?
Nothing about a region comes from Devblog 240-Meshki. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 62.84.33.34:28015.
What build of Rust does Devblog 240-Meshki use?
Rust network protocol 2279 on Windows is what Devblog 240-Meshki runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Devblog 240-Meshki?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Devblog 240-Meshki run its wipes?
The rhythm of Devblog 240-Meshki cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 11 hours is how long the current world has been running.
Lists and tags
What do the server tags on Devblog 240-Meshki mean?
These are the tags Devblog 240-Meshki publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2279 (Protocol): Game protocol 2279: to join, your game must match this version; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; hab366af3 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Devblog 240-Meshki appear?
These Rust Server Trends lists include Devblog 240-Meshki: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.
How to join
How do you connect to Devblog 240-Meshki?
To join, enter client.connect 62.84.33.34:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.