Station XX-15853 · no signal
SADLADS TESTING GROUND
Offline 62.68.167.189:28015 checked 19d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,853
- top 72%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SADLADS TESTING GROUND?
SADLADS TESTING GROUND runs a procedural map of size 4,000 with seed 1234, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on SADLADS TESTING GROUND?
You will find no gather rate in the name of SADLADS TESTING GROUND. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on SADLADS TESTING GROUND?
SADLADS TESTING GROUND is not responding at this moment and is offline, last seen 19 days 1 hours ago.
How does SADLADS TESTING GROUND rank against other Rust servers?
Over the last seven days, SADLADS TESTING GROUND recorded enough player hours to reach #15,853 worldwide, placing it in the top 72% of all ranked servers.
Server facts
How reliably does SADLADS TESTING GROUND stay online?
No contact with SADLADS TESTING GROUND right now, and the last recorded contact was 19 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.
Which region does SADLADS TESTING GROUND run from?
No region is published by SADLADS TESTING GROUND. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 62.68.167.189:28015.
What build of Rust does SADLADS TESTING GROUND use?
SADLADS TESTING GROUND is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does SADLADS TESTING GROUND run its wipes?
On record so far are too few of SADLADS TESTING GROUND's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 13 hours.
Server tags
What do the server tags on SADLADS TESTING GROUND mean?
The game's server browser reads the tags SADLADS TESTING GROUND publishes: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SADLADS TESTING GROUND appear?
You will find SADLADS TESTING GROUND on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto SADLADS TESTING GROUND?
Enter client.connect 62.68.167.189:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.