Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players46,616 Active3,134 Wipes · 3 h110 48 h

Station XX-8105 · no signal

Rust Staging (dev)

Offline 62.64.144.83:16347 checked 1d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#8,105
top 36%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8105 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 20:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 7

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 12:03 UTC4d ago M0.0rising 1 – running 0
Thu 22 Oct, 18:37 UTC6d ago M0.0rising 1 – 1.7 days 0
Wed 21 Oct, 16:38 UTC7d ago M0.0rising 1 – 1.1 days 0
Mon 19 Oct, 16:42 UTC9d ago M0.0steady 1 held half 2 days 1
Sat 10 Oct, 09:50 UTC18d ago M0.3rising 2 halved by day 7 9.3 days 0
Wed 7 Oct, 16:53 UTC21d ago M0.0rising 1 held half 2.7 days 0
Sun 4 Oct, 13:09 UTC24d ago M0.0rising 1 held half 3.2 days 0
Sat 3 Oct, 14:45 UTC25d ago M0.0rising 1 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
297/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
290/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
24/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
39/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
118/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust Staging (dev)?

The map on Rust Staging (dev) is procedural, produced by the game.

Which settings and rules apply on Rust Staging (dev)?

No gather rate appears in the name of Rust Staging (dev). At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Rust Staging (dev) right now?

Rust Staging (dev) is not responding at this moment and is offline, last seen 36 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 20:00 UTC, averaging 1 players.

How does Rust Staging (dev) rank against other Rust servers?

The last seven days of player hours place Rust Staging (dev) at #8,105, in the top 36% of all ranked servers.

Operator and location

How reliably does Rust Staging (dev) stay online?

As recorded now, Rust Staging (dev) is not reachable, the last contact having been 36 hours ago. 15 of 168 hours in the last 7 full days were up time, 9% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust Staging (dev) hosted?

A region is not published by Rust Staging (dev). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 62.64.144.83:16347.

What build of Rust does Rust Staging (dev) use?

On Windows, Rust Staging (dev) runs Rust network protocol 2635 and build 169399. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Rust Staging (dev)?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.

On what timetable does Rust Staging (dev) run its wipes?

There is no next wipe to predict at Rust Staging (dev), since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 20 hours.

Lists and tags

What do the server tags on Rust Staging (dev) mean?

The game's server browser reads the tags Rust Staging (dev) publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169399 (Build): Game build: 169399; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Staging (dev) appear?

You will find Rust Staging (dev) on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Rust Staging (dev)?

Enter client.connect 62.64.144.83:16347 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169399
Build Game build: 169399.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.