Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players40,265 Active2,839 Wipes · 3 h129 48 h

Station XX-14786 · no signal

Server1

Offline 62.213.97.29:28015 checked 4h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,786
top 66%
Last wipe
5h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14786 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 22:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75120:0019:0021:0022:0023:0000:00Wiped Wed 28 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 19:34 UTC9h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average
55/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
85/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
186/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
5/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
242/ 300
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average
341/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Server1?

A procedural map runs on Server1, generated by the game.

Which settings and rules apply on Server1?

The name of Server1 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Server1?

A reading taken now finds Server1 offline; the most recent activity was 4 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 0 players.

How does Server1 rank against other Rust servers?

The last seven days of player hours place Server1 at #14,786, in the top 66% of all ranked servers.

Server facts

How reliably does Server1 stay online?

As recorded now, Server1 is not reachable, the last contact having been 4 hours ago. 4 of 24 hours in the last 1 full day were up time, 17% of the total. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.

Where in the world is Server1 hosted?

Nothing about a region comes from Server1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 62.213.97.29:28015.

What build of Rust does Server1 use?

Rust network protocol 2635 and build 168909 on Windows is what Server1 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Server1 wipe, and on which days?

Too few wipes of Server1 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 hours.

Lists and tags

What do the server tags on Server1 mean?

These are the tags Server1 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Server1 appear?

The Rust Server Trends lists that take in Server1 are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

How do you connect to Server1?

Enter client.connect 62.213.97.29:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.