Station XX-6840 · no signal
David's Solo Rust
Offline 62.198.47.194:28015 checked 1d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,840
- top 31%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 12.2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 15:40 UTC2d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 14 Oct, 12:01 UTC14d ago | M0.0▲rising | 1 | – | 12.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on David's Solo Rust?
The map on David's Solo Rust is procedural, produced by the game.
Which settings and rules apply on David's Solo Rust?
The name of David's Solo Rust gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on David's Solo Rust right now?
A reading taken now finds David's Solo Rust offline; the most recent activity was 36 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 07:00 UTC, averaging 1 players.
How does David's Solo Rust rank against other Rust servers?
On player hours for the past week, David's Solo Rust sits at #6,840, which puts it inside the top 31% of every ranked server.
Operator and location
How reliably does David's Solo Rust stay online?
As recorded now, David's Solo Rust is not reachable, the last contact having been 36 hours ago. It was up 10% of the time across the last 7 full days: 16 of 168 hours. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does David's Solo Rust run from?
No region is published by David's Solo Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 62.198.47.194:28015.
What build of Rust does David's Solo Rust use?
Rust network protocol 2635 and build 168909 on Windows is what David's Solo Rust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on David's Solo Rust?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does David's Solo Rust wipe, and on which days?
On record so far are too few of David's Solo Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 days 14 hours.
Tags
What do the server tags on David's Solo Rust mean?
The game's server browser reads the tags David's Solo Rust publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does David's Solo Rust appear?
These Rust Server Trends lists include David's Solo Rust: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto David's Solo Rust?
You can connect by pressing F1 in Rust and typing client.connect 62.198.47.194:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.