Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players46,883 Active3,179 Wipes · 3 h98 48 h

Station XX-13818 · no signal

TestServer

Offline 60.56.65.96:28015 checked 25d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,818
top 60%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13818 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average
454/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
259/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average
27/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average
33/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average
140/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
53/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TestServer?

TestServer uses a procedural map, which the game generates.

Which settings and rules apply on TestServer?

You will find no gather rate in the name of TestServer. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on TestServer right now?

A reading taken now finds TestServer offline; the most recent activity was 25 days 16 hours ago.

How does TestServer rank against other Rust servers?

Over the last seven days, TestServer recorded enough player hours to reach #13,818 worldwide, placing it in the top 60% of all ranked servers.

Server facts

How reliably does TestServer stay online?

As recorded now, TestServer is not reachable, the last contact having been 25 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TestServer hosted?

A region is not published by TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 60.56.65.96:28015 is the address it uses.

What build of Rust does TestServer use?

TestServer is running Rust network protocol 2634 and build 166494 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does TestServer run its wipes?

On record so far are too few of TestServer's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 10 hours.

Server tags

What do the server tags on TestServer mean?

Tags published by TestServer and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TestServer appear?

These Rust Server Trends lists include TestServer: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto TestServer?

To join, enter client.connect 60.56.65.96:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.