Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players38,895 Active2,943 Wipes · 3 h85 48 h

Station XX-13117 · no signal

GoldenGamer64 Server

Offline 60.227.145.254:28015 checked 7d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,117
top 59%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13117 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
248/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
172/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
23/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
78/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on GoldenGamer64 Server?

GoldenGamer64 Server uses a procedural map, which the game generates.

Which settings and rules apply on GoldenGamer64 Server?

You will find no gather rate in the name of GoldenGamer64 Server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on GoldenGamer64 Server?

GoldenGamer64 Server is not responding at this moment and is offline, last seen 7 days 8 hours ago.

How does GoldenGamer64 Server rank against other Rust servers?

Over the last seven days, GoldenGamer64 Server recorded enough player hours to reach #13,117 worldwide, placing it in the top 59% of all ranked servers.

Operator and location

How reliably does GoldenGamer64 Server stay online?

GoldenGamer64 Server is down at the moment; the last recorded contact was 7 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

Where in the world is GoldenGamer64 Server hosted?

A region is not published by GoldenGamer64 Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 60.227.145.254:28015.

What build of Rust does GoldenGamer64 Server use?

On Windows, GoldenGamer64 Server runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does GoldenGamer64 Server wipe, and on which days?

The rhythm of GoldenGamer64 Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 22 days 3 hours is how long the current world has been running.

Lists and tags

What do the server tags on GoldenGamer64 Server mean?

These are the tags GoldenGamer64 Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GoldenGamer64 Server appear?

The Rust Server Trends lists that take in GoldenGamer64 Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto GoldenGamer64 Server?

To join, enter client.connect 60.227.145.254:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.