Station EU-15490 · no signal
Scraptide EU Vanilla | Biweekly
Offline EU 57.131.46.105:28115 checked 40d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 69% · #2525 in EU
- Last wipe
- 55d ago
- biweekly schedule
- Next wipe
- 10h
- Thu 29 Oct, 18:01 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:01 UTC, in 10h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Scraptide EU Vanilla | Biweekly?
Scraptide EU Vanilla | Biweekly runs a procedural map of size 3,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Scraptide EU Vanilla | Biweekly?
You will find no gather rate in the name of Scraptide EU Vanilla | Biweekly. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Scraptide EU Vanilla | Biweekly right now?
No players are recorded on Scraptide EU Vanilla | Biweekly at this moment; it is offline, and the last sighting was 40 days 1 hours ago.
How does Scraptide EU Vanilla | Biweekly rank against other Rust servers?
For player hours across the last seven days, Scraptide EU Vanilla | Biweekly takes #15,490 overall and #2,525 in Europe, inside the top 69% of all ranked servers.
Server facts
How reliably does Scraptide EU Vanilla | Biweekly stay online?
As recorded now, Scraptide EU Vanilla | Biweekly is not reachable, the last contact having been 40 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Scraptide EU Vanilla | Biweekly run from?
With its EU tag, Scraptide EU Vanilla | Biweekly lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 57.131.46.105:28115 is the address it uses.
Which Rust version is Scraptide EU Vanilla | Biweekly running?
On Linux, Scraptide EU Vanilla | Biweekly runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Scraptide EU Vanilla | Biweekly run its wipes?
From biweekly: 14 days after its last wipe the next wipe of Scraptide EU Vanilla | Biweekly is estimated. The date of its next wipe is Thursday 29 October at 18:01 UTC. The present world dates from 55 days 13 hours. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on Scraptide EU Vanilla | Biweekly mean?
These are the tags Scraptide EU Vanilla | Biweekly publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Scraptide EU Vanilla | Biweekly appear?
These Rust Server Trends lists include Scraptide EU Vanilla | Biweekly: Rust servers with the tutorial, EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Connecting
What steps get you onto Scraptide EU Vanilla | Biweekly?
To join, enter client.connect 57.131.46.105:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/FXBaKupZys.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
