Rust Server TrendsSeismic network · station log
Recording Stations11,618 Players39,799 Active2,961 Wipes · 3 h88 48 h

Station EU-15490 · no signal

Scraptide EU Vanilla | Biweekly

Offline EU 57.131.46.105:28115 checked 40d ago

biweekly wipes vanillaoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,490
top 69% · #2525 in EU
Last wipe
55d ago
biweekly schedule
Next wipe
10h
Thu 29 Oct, 18:01 UTC
Seismic record · station EU-15490 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 29 October, 18:01 UTC, in 10h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
91/ 200
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 129 on average
11/ 100
Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 30 on average
7/ 200
Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 25 on average
9/ 200
Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS EU · groups of 30+ · biweekly · 17 on average
14/ 150
РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 16 on average
3/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Scraptide EU Vanilla | Biweekly?

Scraptide EU Vanilla | Biweekly runs a procedural map of size 3,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Scraptide EU Vanilla | Biweekly?

You will find no gather rate in the name of Scraptide EU Vanilla | Biweekly. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Scraptide EU Vanilla | Biweekly right now?

No players are recorded on Scraptide EU Vanilla | Biweekly at this moment; it is offline, and the last sighting was 40 days 1 hours ago.

How does Scraptide EU Vanilla | Biweekly rank against other Rust servers?

For player hours across the last seven days, Scraptide EU Vanilla | Biweekly takes #15,490 overall and #2,525 in Europe, inside the top 69% of all ranked servers.

Server facts

How reliably does Scraptide EU Vanilla | Biweekly stay online?

As recorded now, Scraptide EU Vanilla | Biweekly is not reachable, the last contact having been 40 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Scraptide EU Vanilla | Biweekly run from?

With its EU tag, Scraptide EU Vanilla | Biweekly lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 57.131.46.105:28115 is the address it uses.

Which Rust version is Scraptide EU Vanilla | Biweekly running?

On Linux, Scraptide EU Vanilla | Biweekly runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Scraptide EU Vanilla | Biweekly run its wipes?

From biweekly: 14 days after its last wipe the next wipe of Scraptide EU Vanilla | Biweekly is estimated. The date of its next wipe is Thursday 29 October at 18:01 UTC. The present world dates from 55 days 13 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on Scraptide EU Vanilla | Biweekly mean?

These are the tags Scraptide EU Vanilla | Biweekly publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Scraptide EU Vanilla | Biweekly appear?

These Rust Server Trends lists include Scraptide EU Vanilla | Biweekly: Rust servers with the tutorial, EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connecting

What steps get you onto Scraptide EU Vanilla | Biweekly?

To join, enter client.connect 57.131.46.105:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/FXBaKupZys.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^b,^v,EU,^t,gmvanilla,cs162929,ts8,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build Game build: 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.