Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players39,471 Active2,990 Wipes · 3 h89 48 h

Station XX-16736 · no signal

GHC-Test Rust

Offline 57.130.78.114:30552 checked 28d ago

Connect
Players now
0/ 24
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,736
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16736 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 24 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
176/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
125/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
23/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on GHC-Test Rust?

The procedural map on GHC-Test Rust is size 3,000 with seed 777001, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on GHC-Test Rust?

You will find no gather rate in the name of GHC-Test Rust. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on GHC-Test Rust?

GHC-Test Rust is not responding at this moment and is offline, last seen 28 days 7 hours ago.

How does GHC-Test Rust rank against other Rust servers?

The last seven days of player hours place GHC-Test Rust at #16,736, in the top 70% of all ranked servers.

Server facts

How reliably does GHC-Test Rust stay online?

GHC-Test Rust is down at the moment; the last recorded contact was 28 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is GHC-Test Rust hosted?

No region is published by GHC-Test Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 57.130.78.114:30552.

Which Rust version is GHC-Test Rust running?

Rust network protocol 2633 and build 165217 on Linux is what GHC-Test Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does GHC-Test Rust wipe, and on which days?

On record so far are too few of GHC-Test Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 8 hours is how long the current world has been running.

Tags

What do the server tags on GHC-Test Rust mean?

These are the tags GHC-Test Rust publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp24 (Max players): 24 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does GHC-Test Rust appear?

The Rust Server Trends lists that take in GHC-Test Rust are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto GHC-Test Rust?

Enter client.connect 57.130.78.114:30552 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp24
Max players 24 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.