Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players35,972 Active2,914 Wipes · 3 h94 48 h

Station EU-15102 · no signal

Huskies

Offline EU 57.129.68.87:28015 checked 12d ago

weekly wipes vanilla
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,102
top 70% · #2585 in EU
Last wipe
284d ago
weekly schedule
Next wipe
2d 12h
Sat 31 Oct, 15:22 UTC
Seismic record · station EU-15102 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Saturday 31 October, 15:22 UTC, in 2d 12h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
160/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
15/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
15/ 100
Rustafied.com - EU Main EU · groups of 16+ · weekly · 235 on average
20/ 100
Magic Rust — Main | Kлaccикa x1 | Pyccкий EU · groups of 100+ · 1x · weekly · 215 on average
10/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Huskies?

The procedural map on Huskies is size 1,500 with seed 1234, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Huskies?

You will find no gather rate in the name of Huskies. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Huskies?

A reading taken now finds Huskies offline; the most recent activity was 12 days 13 hours ago.

How does Huskies rank against other Rust servers?

Huskies is #2,585 in Europe and #15,102 worldwide on the past week's player hours, within the top 70% of ranked servers.

Operator and location

How reliably does Huskies stay online?

As recorded now, Huskies is not reachable, the last contact having been 12 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Huskies hosted?

With its EU tag, Huskies lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 57.129.68.87:28015 is the address it uses.

What build of Rust does Huskies use?

Rust network protocol 2617 and build 140534 on Linux is what Huskies runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Huskies run its wipes?

An estimate from weekly: 7 days after its last wipe gives Huskies's next wipe. The date of its next wipe is Saturday 31 October at 15:22 UTC. It has run its current world for 284 days 11 hours. Its tags state a weekly wipe schedule.

Tags

What do the server tags on Huskies mean?

The game's server browser reads the tags Huskies publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2617 (Protocol): To connect, your game must be on the same protocol, 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Huskies appear?

The Rust Server Trends lists that take in Huskies are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.

How to join

How do you connect to Huskies?

You can connect by pressing F1 in Rust and typing client.connect 57.129.68.87:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2617,^w,^v,EU,gmvanilla,cs140534,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2617
Protocol To connect, your game must be on the same protocol, 2617.
cs140534
Build It runs game build 140534.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.