Station XX-14950 · recording
SiliconDude STAGE2 Livestock
Online 57.128.22.198:28515 checked 9m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,950
- top 67%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 17 Sep, 21:10 UTC41d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 17 Sep, 02:32 UTC41d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Tue 15 Sep, 20:45 UTC43d ago | M0.0▲rising | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SiliconDude STAGE2 Livestock?
The procedural map on SiliconDude STAGE2 Livestock is size 5,000, generated by the game.
Which settings and rules apply on SiliconDude STAGE2 Livestock?
The name of SiliconDude STAGE2 Livestock gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on SiliconDude STAGE2 Livestock right now?
0 players are on SiliconDude STAGE2 Livestock as of now. The seven-day average is 0 players, with a peak of 1.
How does SiliconDude STAGE2 Livestock rank against other Rust servers?
On player hours for the past week, SiliconDude STAGE2 Livestock sits at #14,950, which puts it inside the top 67% of every ranked server.
Server details
How reliably does SiliconDude STAGE2 Livestock stay online?
SiliconDude STAGE2 Livestock is up at the moment. Going by the uptime figure it reports, it restarted about 4 days 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does SiliconDude STAGE2 Livestock perform under load?
Across the last 48 hours it averaged 70 server fps, with a floor of 66. Buildings, deployables and all the rest of the world's entities brought it to a high of 134,000. Its highest memory use was 3,654 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is SiliconDude STAGE2 Livestock hosted?
Nothing about a region comes from SiliconDude STAGE2 Livestock. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 57.128.22.198:28515.
What build of Rust does SiliconDude STAGE2 Livestock use?
SiliconDude STAGE2 Livestock is running Rust network protocol 2635 and build 169070 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on SiliconDude STAGE2 Livestock?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does SiliconDude STAGE2 Livestock wipe, and on which days?
No next wipe can be predicted for SiliconDude STAGE2 Livestock, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 22 hours.
Tags
What do the server tags on SiliconDude STAGE2 Livestock mean?
These are the tags SiliconDude STAGE2 Livestock publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169070 (Build): The game build is 169070; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SiliconDude STAGE2 Livestock appear?
The Rust Server Trends lists that take in SiliconDude STAGE2 Livestock are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to SiliconDude STAGE2 Livestock?
You can connect by pressing F1 in Rust and typing client.connect 57.128.22.198:28515 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.