Station XX-15310 · recording
Matt's Rust
Online 54.39.51.107:30000 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Matt's Rust?
Matt's Rust runs a procedural map of size 3,000 with seed 1679882896, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Matt's Rust?
You will find no gather rate in the name of Matt's Rust. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Matt's Rust?
A reading taken now shows 0 players on Matt's Rust, which has 40 slots. The population averaged 0 players over the past week.
How does Matt's Rust rank against other Rust servers?
Over the last seven days, Matt's Rust recorded enough player hours to reach #15,310 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Matt's Rust stay online?
Right now, you can reach Matt's Rust. Going by the uptime figure it reports, it restarted about 8 days 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 2 October 2026 is when Rust Server Trends first recorded it.
Does Matt's Rust hold a steady tick rate?
Across the last 48 hours it averaged 182 server fps, with a floor of 157. Buildings, deployables and all the rest of the world's entities brought it to a high of 45,731. Memory use peaked at 2,434 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Matt's Rust run from?
No region is published by Matt's Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 54.39.51.107:30000.
Which Rust version is Matt's Rust running?
Rust network protocol 2634 and build 167781 on Linux is what Matt's Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Matt's Rust wipe, and on which days?
Too few wipes of Matt's Rust are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 16 hours.
Lists and tags
What do the server tags on Matt's Rust mean?
Tags published by Matt's Rust and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Matt's Rust appear?
The Rust Server Trends lists that take in Matt's Rust are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to Matt's Rust?
Enter client.connect 54.39.51.107:30000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.