Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h164 48 h

Station NA-15262 · recording

US Testing Server

Online NA 54.39.102.131:28015 checked 19m ago

moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,262
top 69% · #1495 in NA
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-15262 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0510152001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
on rhythm
43%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC13d ago M0.0steady 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago M0.0steady 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago M0.0steady 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC15d ago M0.0steady 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC16d ago M0.0steady 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago M0.0steady 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC33d ago M0.0steady 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC33d ago M0.0steady 0 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
54/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
37/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
93/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
6/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
18/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on US Testing Server?

Generated by the game, the map on US Testing Server is procedural, size 3,700 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on US Testing Server?

No gather rate appears in the name of US Testing Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on US Testing Server right now?

The player count on US Testing Server stands at 0 right now. Averaged across the last seven days, the population was 0 players.

How does US Testing Server rank against other Rust servers?

The last seven days of player hours place US Testing Server at #15,262, in the top 69% of all ranked servers and #1,495 in North America.

Server details

How reliably does US Testing Server stay online?

As recorded now, US Testing Server is running. Going by the uptime figure it reports, it restarted about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. 25 September 2026 is when Rust Server Trends first recorded it.

Does US Testing Server hold a steady tick rate?

The 48-hour average is 20 server fps; 20 is the lowest observed. The world held up to 69,605 entities at its peak, buildings and deployables included. Its highest memory use was 2,225 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is US Testing Server hosted?

The NA tag is how US Testing Server lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 54.39.102.131:28015.

What build of Rust does US Testing Server use?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on US Testing Server?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does US Testing Server run its wipes?

There is no next wipe to predict at US Testing Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 23 hours.

Tags

What do the server tags on US Testing Server mean?

The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does US Testing Server appear?

The Rust Server Trends lists that take in US Testing Server are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to US Testing Server?

Enter client.connect 54.39.102.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.