Station NA-15262 · recording
US Testing Server
Online NA 54.39.102.131:28015 checked 19m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69% · #1495 in NA
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- on rhythm
- 43%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC13d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 15 Oct, 09:31 UTC14d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Wed 14 Oct, 17:31 UTC15d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Wed 14 Oct, 01:31 UTC15d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Tue 13 Oct, 01:45 UTC16d ago | M0.0■steady | 0 | – | 1 days | 0 | |
| Sun 27 Sep, 05:22 UTC32d ago | M0.0■steady | 0 | – | 15.8 days | 0 | |
| Sat 26 Sep, 20:53 UTC33d ago | M0.0■steady | 0 | – | 0.4 days | 0 | |
| Sat 26 Sep, 02:25 UTC33d ago | M0.0■steady | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on US Testing Server?
Generated by the game, the map on US Testing Server is procedural, size 3,700 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on US Testing Server?
No gather rate appears in the name of US Testing Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on US Testing Server right now?
The player count on US Testing Server stands at 0 right now. Averaged across the last seven days, the population was 0 players.
How does US Testing Server rank against other Rust servers?
The last seven days of player hours place US Testing Server at #15,262, in the top 69% of all ranked servers and #1,495 in North America.
Server details
How reliably does US Testing Server stay online?
As recorded now, US Testing Server is running. Going by the uptime figure it reports, it restarted about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. 25 September 2026 is when Rust Server Trends first recorded it.
Does US Testing Server hold a steady tick rate?
The 48-hour average is 20 server fps; 20 is the lowest observed. The world held up to 69,605 entities at its peak, buildings and deployables included. Its highest memory use was 2,225 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is US Testing Server hosted?
The NA tag is how US Testing Server lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 54.39.102.131:28015.
What build of Rust does US Testing Server use?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on US Testing Server?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does US Testing Server run its wipes?
There is no next wipe to predict at US Testing Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 23 hours.
Tags
What do the server tags on US Testing Server mean?
The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US Testing Server appear?
The Rust Server Trends lists that take in US Testing Server are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to US Testing Server?
Enter client.connect 54.39.102.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.