Station NA-15290 · recording
US Testing Server
Online NA 54.39.102.131:22015 checked 12m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,290
- top 69% · #1497 in NA
- Last wipe
- 6h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC6h ago | – | – | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | M0.0■steady | 0 | – | – | 0 | |
| Thu 15 Oct, 23:30 UTC14d ago | M0.0■steady | 0 | – | 6.8 days | 0 | |
| Thu 15 Oct, 07:30 UTC14d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Wed 14 Oct, 15:30 UTC15d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Tue 13 Oct, 23:30 UTC16d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Tue 13 Oct, 01:51 UTC16d ago | M0.0■steady | 0 | – | 0.9 days | 0 | |
| Sun 27 Sep, 04:33 UTC32d ago | M0.0■steady | 0 | – | 15.9 days | 0 | |
| Sat 26 Sep, 20:49 UTC33d ago | M0.0■steady | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on US Testing Server?
US Testing Server runs a procedural map of size 1,024 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named CraggyIsland.
Which settings and rules apply on US Testing Server?
You will find no gather rate in the name of US Testing Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on US Testing Server right now?
At this moment, US Testing Server records 0 players. The population averaged 0 players over the past week.
How does US Testing Server rank against other Rust servers?
US Testing Server is #1,497 in North America and #15,290 worldwide on the past week's player hours, within the top 69% of ranked servers.
Operator and location
How reliably does US Testing Server stay online?
US Testing Server is up at the moment. Its reported uptime points to a restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
Does US Testing Server hold a steady tick rate?
Its average server fps over the last 48 hours was 20, and it never dropped below 19. The world held up to 2,991 entities at its peak, buildings and deployables included. Memory use peaked at 711 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is US Testing Server hosted?
The NA tag is how US Testing Server lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 54.39.102.131:22015.
What build of Rust does US Testing Server use?
US Testing Server is running Rust network protocol 2634 and build 167584 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on US Testing Server?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does US Testing Server run its wipes?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 6 hours.
Server tags
What do the server tags on US Testing Server mean?
These are the tags US Testing Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US Testing Server appear?
You will find US Testing Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
What steps get you onto US Testing Server?
Enter client.connect 54.39.102.131:22015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.