Rust Server TrendsSeismic network · station log
Recording Stations11,726 Players64,279 Active3,337 Wipes · 3 h196 48 h

Station NA-15290 · recording

US Testing Server

Online NA 54.39.102.131:22015 checked 12m ago

moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,290
top 69% · #1497 in NA
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123401:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
0510152001:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 18:00 UTC6h ago – – – – running 0
Thu 22 Oct, 18:00 UTC7d ago M0.0steady 0 – – 0
Thu 15 Oct, 23:30 UTC14d ago M0.0steady 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago M0.0steady 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago M0.0steady 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC16d ago M0.0steady 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC16d ago M0.0steady 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC32d ago M0.0steady 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC33d ago M0.0steady 0 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
44/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
41/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
89/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
6/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
16/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
8/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on US Testing Server?

US Testing Server runs a procedural map of size 1,024 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named CraggyIsland.

Which settings and rules apply on US Testing Server?

You will find no gather rate in the name of US Testing Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on US Testing Server right now?

At this moment, US Testing Server records 0 players. The population averaged 0 players over the past week.

How does US Testing Server rank against other Rust servers?

US Testing Server is #1,497 in North America and #15,290 worldwide on the past week's player hours, within the top 69% of ranked servers.

Operator and location

How reliably does US Testing Server stay online?

US Testing Server is up at the moment. Its reported uptime points to a restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Does US Testing Server hold a steady tick rate?

Its average server fps over the last 48 hours was 20, and it never dropped below 19. The world held up to 2,991 entities at its peak, buildings and deployables included. Memory use peaked at 711 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is US Testing Server hosted?

The NA tag is how US Testing Server lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 54.39.102.131:22015.

What build of Rust does US Testing Server use?

US Testing Server is running Rust network protocol 2634 and build 167584 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on US Testing Server?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does US Testing Server run its wipes?

No next wipe can be predicted for US Testing Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 6 hours.

Server tags

What do the server tags on US Testing Server mean?

These are the tags US Testing Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does US Testing Server appear?

You will find US Testing Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto US Testing Server?

Enter client.connect 54.39.102.131:22015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.