Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h164 48 h

Station NA-15262 · recording

US Testing Server

Online NA 54.39.102.131:21015 checked 18m ago

moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,262
top 69% · #1495 in NA
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-15262 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0510152001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 21:30 UTC14d ago M0.0steady 0 – running 0
Wed 14 Oct, 21:21 UTC15d ago M0.0steady 0 – 1 days 0
Wed 14 Oct, 13:30 UTC15d ago M0.0steady 0 – 0.3 days 0
Tue 13 Oct, 13:21 UTC16d ago M0.0steady 0 – 1 days 0
Tue 13 Oct, 01:44 UTC16d ago M0.0steady 0 – 0.5 days 0
Sat 26 Sep, 20:50 UTC33d ago M0.0steady 0 – 16.2 days 0
Fri 25 Sep, 23:26 UTC34d ago M0.0steady 0 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
54/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
37/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
93/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
6/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
18/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on US Testing Server?

Generated by the game, the map on US Testing Server is procedural, size 1,024 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name CraggyIsland.

Which settings and rules apply on US Testing Server?

No gather rate appears in the name of US Testing Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on US Testing Server?

At this moment, US Testing Server records 0 players. Averaged across the last seven days, the population was 0 players.

How does US Testing Server rank against other Rust servers?

For player hours across the last seven days, US Testing Server takes #15,262 overall and #1,495 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does US Testing Server stay online?

As recorded now, US Testing Server is running. Going by the uptime figure it reports, it restarted about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

How well does US Testing Server perform under load?

Across the last 48 hours it averaged 20 server fps, with a floor of 18. The world held up to 2,909 entities at its peak, buildings and deployables included. Its highest memory use was 632 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is US Testing Server hosted?

In North America US Testing Server lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 54.39.102.131:21015.

Which Rust version is US Testing Server running?

US Testing Server is running Rust network protocol 2634 and build 167584 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on US Testing Server?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does US Testing Server wipe, and on which days?

There is no next wipe to predict at US Testing Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 3 hours.

Server tags

What do the server tags on US Testing Server mean?

The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does US Testing Server appear?

These Rust Server Trends lists include US Testing Server: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to US Testing Server?

Enter client.connect 54.39.102.131:21015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.