Station EU-7529 · recording
Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 8m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,529
- top 34% · #2044 in EU
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 07:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Todd's Testing Ground?
Todd's Testing Ground runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Todd's Testing Ground?
The name of Todd's Testing Ground gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Todd's Testing Ground?
A reading taken now shows 0 players on Todd's Testing Ground, which has 20 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 07:00 UTC at 1 players.
How does Todd's Testing Ground rank against other Rust servers?
Todd's Testing Ground is #2,044 in Europe and #7,529 worldwide on the past week's player hours, within the top 34% of ranked servers.
Operator and location
How reliably does Todd's Testing Ground stay online?
As recorded now, Todd's Testing Ground is running. Its reported uptime points to a restart about 22 hours ago. 110 of 168 hours in the last 7 full days were up time, 65% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Does Todd's Testing Ground hold a steady tick rate?
Across the last 48 hours it averaged 53 server fps, with a floor of 11. Buildings, deployables and all the rest of the world's entities brought it to a high of 116,153. It reached a ceiling of 4,451 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Todd's Testing Ground hosted?
With its EU tag, Todd's Testing Ground lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 54.38.78.147:28015.
Which Rust version is Todd's Testing Ground running?
On Linux, Todd's Testing Ground runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Todd's Testing Ground run its wipes?
The rhythm of Todd's Testing Ground cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 hours.
Lists and tags
What do the server tags on Todd's Testing Ground mean?
The game's server browser reads the tags Todd's Testing Ground publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Todd's Testing Ground appear?
The Rust Server Trends lists that take in Todd's Testing Ground are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to Todd's Testing Ground?
To join, enter client.connect 54.38.78.147:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
