Rust Server TrendsSeismic network · station log
Recording Stations11,866 Players102,609 Active3,946 Wipes · 3 h551 48 h

Station XX-16670 · no signal

TideRust October Quad Preview

Offline 54.38.145.171:28015 checked 28d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,670
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16670 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average
307/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
385/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
926/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
45/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
979/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
780/ 800
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TideRust October Quad Preview?

A procedural map runs on TideRust October Quad Preview, generated by the game.

Which settings and rules apply on TideRust October Quad Preview?

You will find no gather rate in the name of TideRust October Quad Preview. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on TideRust October Quad Preview right now?

TideRust October Quad Preview is not responding at this moment and is offline, last seen 28 days 16 hours ago.

How does TideRust October Quad Preview rank against other Rust servers?

Over the last seven days, TideRust October Quad Preview recorded enough player hours to reach #16,670 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does TideRust October Quad Preview stay online?

As recorded now, TideRust October Quad Preview is not reachable, the last contact having been 28 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Where in the world is TideRust October Quad Preview hosted?

A region is not published by TideRust October Quad Preview. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 54.38.145.171:28015 is the address it uses.

What build of Rust does TideRust October Quad Preview use?

On Windows, TideRust October Quad Preview runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does TideRust October Quad Preview wipe, and on which days?

The rhythm of TideRust October Quad Preview cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 17 hours.

Tags

What do the server tags on TideRust October Quad Preview mean?

The game's server browser reads the tags TideRust October Quad Preview publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TideRust October Quad Preview appear?

These Rust Server Trends lists include TideRust October Quad Preview: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to TideRust October Quad Preview?

Enter client.connect 54.38.145.171:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.