Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players52,148 Active3,104 Wipes · 3 h109 48 h

Station XX-15284 · no signal

Takaro Dev

Offline 52.162.137.100:28015 checked 4d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average
61/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
101/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
291/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
16/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
369/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
282/ 325
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Takaro Dev?

Takaro Dev uses a procedural map, which the game generates.

Which settings and rules apply on Takaro Dev?

You will find no gather rate in the name of Takaro Dev. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on Takaro Dev?

No players are recorded on Takaro Dev at this moment; it is offline, and the last sighting was 4 days 1 hours ago. The population averaged 0 players over the past week.

How does Takaro Dev rank against other Rust servers?

On player hours for the past week, Takaro Dev sits at #15,284, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Takaro Dev stay online?

No contact with Takaro Dev right now, and the last recorded contact was 4 days 1 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Takaro Dev run from?

No region is published by Takaro Dev. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 52.162.137.100:28015.

What build of Rust does Takaro Dev use?

Rust network protocol 2635 and build 168909 on Linux is what Takaro Dev runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Takaro Dev run its wipes?

Too few wipes of Takaro Dev are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 1 hours is how long the current world has been running.

Tags

What do the server tags on Takaro Dev mean?

The game's server browser reads the tags Takaro Dev publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Takaro Dev appear?

These Rust Server Trends lists include Takaro Dev: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Takaro Dev?

You can connect by pressing F1 in Rust and typing client.connect 52.162.137.100:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.