Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players37,815 Active2,951 Wipes · 3 h103 48 h

Station XX-15184 · no signal

SMT Rust

Offline 51.9.77.99:28015 checked 33d ago

Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,184
top 69%
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15184 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average
307/ 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average
20/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average
18/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
196/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
98/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
28/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SMT Rust?

Generated by the game, the map on SMT Rust is procedural, size 6,000 with seed 936409403. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on SMT Rust?

No gather rate appears in the name of SMT Rust. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Live population

How many players are recorded on SMT Rust right now?

SMT Rust is not responding at this moment and is offline, last seen 33 days 19 hours ago.

How does SMT Rust rank against other Rust servers?

On player hours for the past week, SMT Rust sits at #15,184, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does SMT Rust stay online?

As recorded now, SMT Rust is not reachable, the last contact having been 33 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 23 September 2026 is when Rust Server Trends first recorded it.

Which region does SMT Rust run from?

A region is not published by SMT Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.9.77.99:28015.

Which Rust version is SMT Rust running?

Rust network protocol 2633 and build 165217 on Linux is what SMT Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does SMT Rust wipe, and on which days?

The rhythm of SMT Rust cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 34 days 13 hours.

Tags

What do the server tags on SMT Rust mean?

These are the tags SMT Rust publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SMT Rust appear?

These Rust Server Trends lists include SMT Rust: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto SMT Rust?

Enter client.connect 51.9.77.99:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.