Rust Server TrendsSeismic network · station log
Recording Stations11,634 Players45,438 Active3,128 Wipes · 3 h94 48 h

Station XX-7634 · recording

4Netplayers Rust Server No Decay, The Goodolddayz

Online 51.89.217.141:22900 checked 7m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,634
top 34%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7634 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct16 Oct22 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 11:09 UTC12d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average
436/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
209/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average
25/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average
27/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average
136/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
43/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 4Netplayers Rust Server No Decay, The Goodolddayz?

The procedural map on 4Netplayers Rust Server No Decay, The Goodolddayz is size 4,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers Rust Server No Decay, The Goodolddayz?

The name of 4Netplayers Rust Server No Decay, The Goodolddayz gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on 4Netplayers Rust Server No Decay, The Goodolddayz right now?

At this moment, 4Netplayers Rust Server No Decay, The Goodolddayz records 0 players across 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does 4Netplayers Rust Server No Decay, The Goodolddayz rank against other Rust servers?

On player hours for the past week, 4Netplayers Rust Server No Decay, The Goodolddayz sits at #7,634, which puts it inside the top 34% of every ranked server.

Server details

How reliably does 4Netplayers Rust Server No Decay, The Goodolddayz stay online?

Right now, you can reach 4Netplayers Rust Server No Decay, The Goodolddayz. Its reported uptime points to a restart about 4 days ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does 4Netplayers Rust Server No Decay, The Goodolddayz hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 29. At its highest, it carried 90,198 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,970 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 4Netplayers Rust Server No Decay, The Goodolddayz run from?

A region is not published by 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.89.217.141:22900.

Which Rust version is 4Netplayers Rust Server No Decay, The Goodolddayz running?

4Netplayers Rust Server No Decay, The Goodolddayz is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on 4Netplayers Rust Server No Decay, The Goodolddayz?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does 4Netplayers Rust Server No Decay, The Goodolddayz run its wipes?

Too few wipes of 4Netplayers Rust Server No Decay, The Goodolddayz are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 21 hours is how long the current world has been running.

Server tags

What do the server tags on 4Netplayers Rust Server No Decay, The Goodolddayz mean?

The game's server browser reads the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server No Decay, The Goodolddayz appear?

These Rust Server Trends lists include 4Netplayers Rust Server No Decay, The Goodolddayz: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto 4Netplayers Rust Server No Decay, The Goodolddayz?

You can connect by pressing F1 in Rust and typing client.connect 51.89.217.141:22900 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.