Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players51,920 Active3,092 Wipes · 3 h110 48 h

Station XX-12162 · no signal

4Netplayers MrWolfCommunity

Offline 51.89.172.53:27200 checked 2d ago

monthly wipes moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 2
Rank
#12,162
top 55%
Last wipe
3d ago
monthly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-12162 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap
19.6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 10

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 03:26 UTC3d ago M0.3rising 2 – running 0
Tue 6 Oct, 13:18 UTC23d ago M0.3rising 2 halved by day 10 19.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
8/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
36/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 79 on average
25/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 76 on average
31/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 73 on average
78/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers MrWolfCommunity?

4Netplayers MrWolfCommunity runs a procedural map of size 3,750 with seed 1173896604, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers MrWolfCommunity?

You will find no gather rate in the name of 4Netplayers MrWolfCommunity. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on 4Netplayers MrWolfCommunity?

A reading taken now finds 4Netplayers MrWolfCommunity offline; the most recent activity was 2 days 9 hours ago. The seven-day average is 0 players, with a peak of 2.

How does 4Netplayers MrWolfCommunity rank against other Rust servers?

On player hours for the past week, 4Netplayers MrWolfCommunity sits at #12,162, which puts it inside the top 55% of every ranked server.

Server facts

How reliably does 4Netplayers MrWolfCommunity stay online?

As recorded now, 4Netplayers MrWolfCommunity is not reachable, the last contact having been 2 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 96, or 57% of the time. 6 October 2026 is when Rust Server Trends first recorded it.

Which region does 4Netplayers MrWolfCommunity run from?

A region is not published by 4Netplayers MrWolfCommunity. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.89.172.53:27200.

What build of Rust does 4Netplayers MrWolfCommunity use?

On Linux, 4Netplayers MrWolfCommunity runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on 4Netplayers MrWolfCommunity?

2 players, on average, was the busiest crowd at its recent wipes. 36 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 10.

On what timetable does 4Netplayers MrWolfCommunity run its wipes?

Once a month 4Netplayers MrWolfCommunity wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 3 days 22 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on 4Netplayers MrWolfCommunity mean?

The game's server browser reads the tags 4Netplayers MrWolfCommunity publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers MrWolfCommunity appear?

The Rust Server Trends lists that take in 4Netplayers MrWolfCommunity are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

How do you connect to 4Netplayers MrWolfCommunity?

You can connect by pressing F1 in Rust and typing client.connect 51.89.172.53:27200 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.