Rust Server TrendsSeismic network · station log
Recording Stations11,800 Players73,970 Active3,706 Wipes · 3 h107 48 h

Station XX-10061 · recording

4Netplayers Rust Server DANMARK

Online 51.89.152.8:21200 checked 9m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
1
peak 2
Rank
#10,061
top 45%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10061 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5214:0015:0016:0017:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304014:0015:0016:0017:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 06:53 UTC26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
548/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
357/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
44/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
37/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
118/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
128/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 4Netplayers Rust Server DANMARK?

4Netplayers Rust Server DANMARK runs a procedural map of size 4,000 with seed 1234567890, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers Rust Server DANMARK?

You will find no gather rate in the name of 4Netplayers Rust Server DANMARK. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on 4Netplayers Rust Server DANMARK right now?

0 of the 10 slots on 4Netplayers Rust Server DANMARK are filled right now. Across seven days this server recorded an average of 1 players and a peak of 2. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.

How does 4Netplayers Rust Server DANMARK rank against other Rust servers?

Over the last seven days, 4Netplayers Rust Server DANMARK recorded enough player hours to reach #10,061 worldwide, placing it in the top 45% of all ranked servers.

Server details

How reliably does 4Netplayers Rust Server DANMARK stay online?

4Netplayers Rust Server DANMARK is up at the moment. Its reported uptime points to a restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does 4Netplayers Rust Server DANMARK hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 90,390. It reached a ceiling of 1,524 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 4Netplayers Rust Server DANMARK run from?

No region is published by 4Netplayers Rust Server DANMARK. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 51.89.152.8:21200.

What build of Rust does 4Netplayers Rust Server DANMARK use?

On Linux, 4Netplayers Rust Server DANMARK runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 4Netplayers Rust Server DANMARK?

On average, the busiest point of its recent wipes drew 1 players. 23 hours into the latest wipe, the crowd reached its peak.

On what timetable does 4Netplayers Rust Server DANMARK run its wipes?

The rhythm of 4Netplayers Rust Server DANMARK cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 14 hours is how long the current world has been running.

Server tags

What do the server tags on 4Netplayers Rust Server DANMARK mean?

These are the tags 4Netplayers Rust Server DANMARK publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server DANMARK appear?

The Rust Server Trends lists that take in 4Netplayers Rust Server DANMARK are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to 4Netplayers Rust Server DANMARK?

To join, enter client.connect 51.89.152.8:21200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.