Station EU-15323 · no signal
CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 5d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69% · #2559 in EU
- Last wipe
- 10d ago
- biweekly schedule
- Next wipe
- 3d 12h
- Mon 2 Nov, 00:08 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU, and #519 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 00:08 UTC, in 3d 12h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 3d 12hMon 2 Nov, 00:08 UTC
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 17d 12hMon 16 Nov, 00:08 UTC
- 31d 12hMon 30 Nov, 00:08 UTC
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC10d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CSE Network | Rust | DEV?
CSE Network | Rust | DEV uses a procedural map, which the game generates.
Which settings and rules apply on CSE Network | Rust | DEV?
No gather rate appears in the name of CSE Network | Rust | DEV. The limit for a group is 3 players (trio). In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on CSE Network | Rust | DEV right now?
A reading taken now finds CSE Network | Rust | DEV offline; the most recent activity was 5 days 23 hours ago. Averaged across the last seven days, the population was 0 players.
How does CSE Network | Rust | DEV rank against other Rust servers?
CSE Network | Rust | DEV is #2,559 in Europe and #15,323 worldwide on the past week's player hours, within the top 69% of ranked servers. The ranking for trio puts it at #519.
Server details
How reliably does CSE Network | Rust | DEV stay online?
No contact with CSE Network | Rust | DEV right now, and the last recorded contact was 5 days 23 hours ago. It was up 9% of the time across the last 7 full days: 15 of 168 hours. 15 September 2026 is when Rust Server Trends first recorded it.
Where in the world is CSE Network | Rust | DEV hosted?
With its EU tag, CSE Network | Rust | DEV lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.83.197.88:28015.
What build of Rust does CSE Network | Rust | DEV use?
Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on CSE Network | Rust | DEV?
On average, the busiest point of its recent wipes drew 1 players. 19 hours after the latest wipe, the crowd peaked.
On what timetable does CSE Network | Rust | DEV run its wipes?
The prediction follows its tag, because too few of CSE Network | Rust | DEV's wipes are on record to confirm its schedule. The date of its next wipe is Monday 2 November at 00:08 UTC. It has run its current world for 10 days 11 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on CSE Network | Rust | DEV mean?
Tags published by CSE Network | Rust | DEV and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts3 (Group limit): Each team can hold up to 3; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does CSE Network | Rust | DEV appear?
You will find CSE Network | Rust | DEV on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Best trio Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
How do you connect to CSE Network | Rust | DEV?
You can connect by pressing F1 in Rust and typing client.connect 51.83.197.88:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.