Rust Server TrendsSeismic network · station log
Recording Stations11,826 Players80,135 Active3,731 Wipes · 3 h265 48 h

Station XX-6667 · recording

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 10m ago

quad moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,667
top 30%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6667 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago M0.0steady 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago M0.0rising 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
7/ 60
Rustoria.co -Us Mondays NA · quad · 6 on average
15/ 300
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
9/ 80
Geležinis Miškas quad · 6 on average
6/ 99
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
2/ 100
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust @ ServerProject.net?

Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust @ ServerProject.net?

No gather rate appears in the name of Rust @ ServerProject.net. 4 players is the most a group can hold (quad). survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Rust @ ServerProject.net right now?

At this moment, Rust @ ServerProject.net records 0 players across 500 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does Rust @ ServerProject.net rank against other Rust servers?

On player hours for the past week, Rust @ ServerProject.net sits at #6,667, which puts it inside the top 30% of every ranked server. The ranking for quad puts it at #379.

Server details

How reliably does Rust @ ServerProject.net stay online?

As recorded now, Rust @ ServerProject.net is running. Going by the uptime figure it reports, it restarted about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Rust @ ServerProject.net hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 60. The world held up to 51,251 entities at its peak, buildings and deployables included. Its highest memory use was 2,005 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rust @ ServerProject.net hosted?

A region is not published by Rust @ ServerProject.net. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.83.172.143:29028 is the address it uses.

What build of Rust does Rust @ ServerProject.net use?

Rust network protocol 2635 and build 168909 on Linux is what Rust @ ServerProject.net runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Rust @ ServerProject.net?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Rust @ ServerProject.net run its wipes?

On record so far are too few of Rust @ ServerProject.net's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 2 hours.

Server tags

What do the server tags on Rust @ ServerProject.net mean?

These are the tags Rust @ ServerProject.net publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust @ ServerProject.net appear?

These Rust Server Trends lists include Rust @ ServerProject.net: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Join the server

How do you connect to Rust @ ServerProject.net?

Enter client.connect 51.83.172.143:29028 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://ServerProject.net/en is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players Slots: 500.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.