Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players103,347 Active3,962 Wipes · 3 h552 48 h

Station XX-15479 · no signal

Rust @ ServerProject.net

Offline 51.83.172.143:29004 checked 16d ago

quad moddedoxide
Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,479
top 71%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15479 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co -Us Mondays NA · quad · 6 on average
0/ 300
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
6/ 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
2/ 80
Geležinis Miškas quad · 6 on average
9/ 99
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
1/ 100
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust @ ServerProject.net?

The procedural map on Rust @ ServerProject.net is size 3,000 with seed 11124, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust @ ServerProject.net?

No gather rate appears in the name of Rust @ ServerProject.net. The limit for a group is 4 players (quad). It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Rust @ ServerProject.net?

Rust @ ServerProject.net is not responding at this moment and is offline, last seen 16 days 23 hours ago.

How does Rust @ ServerProject.net rank against other Rust servers?

The last seven days of player hours place Rust @ ServerProject.net at #15,479, in the top 71% of all ranked servers. It sits at #603 among quad servers.

Server facts

How reliably does Rust @ ServerProject.net stay online?

Rust @ ServerProject.net is down at the moment; the last recorded contact was 16 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Rust @ ServerProject.net run from?

No region is published by Rust @ ServerProject.net. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.83.172.143:29004.

Which Rust version is Rust @ ServerProject.net running?

Rust network protocol 2633 and build 163794 on Linux is what Rust @ ServerProject.net runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Rust @ ServerProject.net wipe, and on which days?

Too few wipes of Rust @ ServerProject.net are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 46 days 6 hours.

Tags

What do the server tags on Rust @ ServerProject.net mean?

These are the tags Rust @ ServerProject.net publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slots: 30; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust @ ServerProject.net appear?

The Rust Server Trends lists that take in Rust @ ServerProject.net are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Join the server

What steps get you onto Rust @ ServerProject.net?

You can connect by pressing F1 in Rust and typing client.connect 51.83.172.143:29004 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://ServerProject.net/en is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players Slots: 30.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build It runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.