Rust Server TrendsSeismic network · station log
Recording Stations11,767 Players60,429 Active3,522 Wipes · 3 h133 48 h

Station XX-5265 · recording

A Shockbyte Rust Server

Online 51.81.176.81:28015 checked 9m ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
0
peak 1
Rank
#5,265
top 24%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5265 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
+1into Tue 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 02:51 UTC6d ago M0.0rising 1+1 queue – running 0
Sat 17 Oct, 17:34 UTC11d ago M0.0steady 1 held half 4.4 days 1
Thu 15 Oct, 18:10 UTC13d ago M0.0steady 1 – 2 days 1
Sun 11 Oct, 17:18 UTC17d ago M0.0rising 1 held half 4 days 0
Sun 11 Oct, 09:22 UTC17d ago M0.0rising 1 – 0.3 days 0
Fri 9 Oct, 08:42 UTC19d ago M0.0steady 1 held half 2 days 1
Thu 8 Oct, 06:25 UTC20d ago M0.0rising 1 – 1.1 days 0
Tue 6 Oct, 22:24 UTC22d ago M0.0rising 1 – 1.3 days 0
Tue 6 Oct, 05:55 UTC22d ago M0.0steady 1 – 0.7 days 1
Mon 5 Oct, 05:02 UTC23d ago M0.0rising 1 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
416/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
277/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
35/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
75/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
94/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 3,500 with seed 471471404, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on A Shockbyte Rust Server?

0 of the 1 slots on A Shockbyte Rust Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #5,265 worldwide, placing it in the top 24% of all ranked servers.

Server details

How reliably does A Shockbyte Rust Server stay online?

As recorded now, A Shockbyte Rust Server is running. Going by the uptime figure it reports, it restarted about 4 days 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does A Shockbyte Rust Server perform under load?

Its average server fps over the last 48 hours was 232, and it never dropped below 214. The world held up to 65,222 entities at its peak, buildings and deployables included. Its highest memory use was 4,359 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is A Shockbyte Rust Server hosted?

No region is published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.81.176.81:28015.

What build of Rust does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

1 players, on average, was the busiest crowd at its recent wipes. With 1 more in the queue, the crowd on the latest wipe peaked 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does A Shockbyte Rust Server run its wipes?

There is no next wipe to predict at A Shockbyte Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 3 hours.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

These Rust Server Trends lists include A Shockbyte Rust Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 51.81.176.81:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.