12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
0of 1 slots
Motion · 24 h
M0.0▼falling+0 players
Sharpest hour
+1into Tue 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 22 OctSat 17 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Thu 22 Oct, 02:51 UTC6d ago
M0.0▲rising
1+1 queue
–
running
0
Sat 17 Oct, 17:34 UTC11d ago
M0.0■steady
1
held half
4.4 days
1
Thu 15 Oct, 18:10 UTC13d ago
M0.0■steady
1
–
2 days
1
Sun 11 Oct, 17:18 UTC17d ago
M0.0▲rising
1
held half
4 days
0
Sun 11 Oct, 09:22 UTC17d ago
M0.0▲rising
1
–
0.3 days
0
Fri 9 Oct, 08:42 UTC19d ago
M0.0■steady
1
held half
2 days
1
Thu 8 Oct, 06:25 UTC20d ago
M0.0▲rising
1
–
1.1 days
0
Tue 6 Oct, 22:24 UTC22d ago
M0.0▲rising
1
–
1.3 days
0
Tue 6 Oct, 05:55 UTC22d ago
M0.0■steady
1
–
0.7 days
1
Mon 5 Oct, 05:02 UTC23d ago
M0.0▲rising
1
–
1 days
0
Sun 4 Oct, 04:07 UTC24d ago
M0.0▲rising
1
–
1 days
0
Thu 1 Oct, 18:39 UTCFW27d ago
M0.0▲rising
1
held half
2.4 days
0
Tue 29 Sep, 22:04 UTC29d ago
M0.0■steady
1
–
1.9 days
1
Mon 28 Sep, 21:43 UTC30d ago
M0.0▲rising
1
–
1 days
0
Sun 27 Sep, 17:23 UTC31d ago
M0.0▲rising
1
–
1.2 days
0
Sat 26 Sep, 02:27 UTC32d ago
M0.0■steady
1
–
1.6 days
1
Thu 24 Sep, 17:57 UTC34d ago
M0.0▲rising
1
–
1.4 days
0
Thu 24 Sep, 01:38 UTC34d ago
M0.0▲rising
1
–
0.7 days
0
Wed 23 Sep, 18:19 UTC35d ago
M0.0▲rising
1
–
0.3 days
0
Wed 23 Sep, 07:20 UTC35d ago
M0.0■steady
1
–
0.5 days
1
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on A Shockbyte Rust Server is size 3,500 with seed 471471404, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on A Shockbyte Rust Server?
0 of the 1 slots on A Shockbyte Rust Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #5,265 worldwide, placing it in the top 24% of all ranked servers.
Server details
How reliably does A Shockbyte Rust Server stay online?
As recorded now, A Shockbyte Rust Server is running. Going by the uptime figure it reports, it restarted about 4 days 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does A Shockbyte Rust Server perform under load?
Its average server fps over the last 48 hours was 232, and it never dropped below 214. The world held up to 65,222 entities at its peak, buildings and deployables included. Its highest memory use was 4,359 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is A Shockbyte Rust Server hosted?
No region is published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.81.176.81:28015.
What build of Rust does A Shockbyte Rust Server use?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
1 players, on average, was the busiest crowd at its recent wipes. With 1 more in the queue, the crowd on the latest wipe peaked 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does A Shockbyte Rust Server run its wipes?
There is no next wipe to predict at A Shockbyte Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 3 hours.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
These Rust Server Trends lists include A Shockbyte Rust Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to A Shockbyte Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 51.81.176.81:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeYou'll find standard Rust survival here.
mp1
Max playersSlots: 1.
ts8
Group limit8 per team is the default, and that's the limit here.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildGame build: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.