Station XX-15339 · recording
Girthquake Warning
Online 51.81.166.154:60400 checked 14m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 13d ago
- monthly schedule
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:26 UTC13d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Girthquake Warning?
Girthquake Warning runs a procedural map of size 1,800, produced by the game.
Which settings and rules apply on Girthquake Warning?
No gather rate appears in the name of Girthquake Warning. The group limit is not published. In hardcore mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Girthquake Warning?
At this moment, Girthquake Warning records 0 players across 100 slots. The population averaged 0 players over the past week.
How does Girthquake Warning rank against other Rust servers?
On player hours for the past week, Girthquake Warning sits at #15,339, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Girthquake Warning stay online?
Girthquake Warning is up at the moment. Its reported uptime points to a restart about 13 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Girthquake Warning perform under load?
Across the last 48 hours it averaged 235 server fps, with a floor of 224. At its highest, it carried 13,307 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,153 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Girthquake Warning hosted?
Nothing about a region comes from Girthquake Warning. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.81.166.154:60400 is the address it uses.
What build of Rust does Girthquake Warning use?
Rust network protocol 2634 and build 167781 on Linux is what Girthquake Warning runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Girthquake Warning?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Girthquake Warning run its wipes?
Once a month Girthquake Warning wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 13 days 12 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Girthquake Warning mean?
These are the tags Girthquake Warning publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp100 (Max players): 100 slots are available; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^h (Hardcore): Hardcore, as Facepunch defines it: less help, survival is harsher; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Girthquake Warning appear?
You will find Girthquake Warning on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to join
How do you connect to Girthquake Warning?
To join, enter client.connect 51.81.166.154:60400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.