Station XX-12381 · no signal
Hostmancer Tunnel Proof A
Offline 51.79.84.161:39215 checked 3d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,381
- top 56%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hostmancer Tunnel Proof A?
The procedural map on Hostmancer Tunnel Proof A is size 3,000 with seed 31337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hostmancer Tunnel Proof A?
No gather rate appears in the name of Hostmancer Tunnel Proof A. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Hostmancer Tunnel Proof A?
A reading taken now finds Hostmancer Tunnel Proof A offline; the most recent activity was 3 days 19 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Hostmancer Tunnel Proof A rank against other Rust servers?
The last seven days of player hours place Hostmancer Tunnel Proof A at #12,381, in the top 56% of all ranked servers.
Operator and location
How reliably does Hostmancer Tunnel Proof A stay online?
No contact with Hostmancer Tunnel Proof A right now, and the last recorded contact was 3 days 19 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Where in the world is Hostmancer Tunnel Proof A hosted?
Nothing about a region comes from Hostmancer Tunnel Proof A. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.79.84.161:39215.
What build of Rust does Hostmancer Tunnel Proof A use?
Rust network protocol 2635 and build 168909 on Windows is what Hostmancer Tunnel Proof A runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Hostmancer Tunnel Proof A wipe, and on which days?
Too few wipes of Hostmancer Tunnel Proof A are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 19 hours.
Server tags
What do the server tags on Hostmancer Tunnel Proof A mean?
The game's server browser reads the tags Hostmancer Tunnel Proof A publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hostmancer Tunnel Proof A appear?
These Rust Server Trends lists include Hostmancer Tunnel Proof A: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Hostmancer Tunnel Proof A?
Enter client.connect 51.79.84.161:39215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.